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* Generic NodeMetadata text inputPerttu Ahola2011-11-293-28/+20
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* Generalize selection boxesPerttu Ahola2011-11-293-148/+80
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* Set the BS constant to be floating-point; this removes the need for floating ↵Perttu Ahola2011-11-291-1/+1
| | | | point numbers when dividing it
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-291-5/+5
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-2924-618/+698
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* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-291-6/+46
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* Handle undefined objects betterPerttu Ahola2011-11-294-13/+23
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* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-293-1/+31
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-2910-92/+269
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-295-34/+39
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* Scripting WIPPerttu Ahola2011-11-2910-15/+146
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* Scripting WIPPerttu Ahola2011-11-298-28/+58
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* Scripting WIPPerttu Ahola2011-11-294-10/+26
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* Scripting WIPPerttu Ahola2011-11-293-3/+13
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* Scripting WIPPerttu Ahola2011-11-297-100/+196
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* Scripting WIPPerttu Ahola2011-11-2910-102/+215
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* Scripting WIPPerttu Ahola2011-11-296-70/+117
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* Scripting WIPPerttu Ahola2011-11-296-100/+336
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* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-293-35/+99
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* random scripting work-in-progressPerttu Ahola2011-11-296-18/+48
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* Scripting WIPPerttu Ahola2011-11-2922-187/+1212
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-295-11/+13
| | | | still works
* Make it actually buildPerttu Ahola2011-11-292-4/+0
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* Add LuaPerttu Ahola2011-11-2959-1/+17180
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* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-085-45/+91
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* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-081-3/+3
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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-075-35/+33
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* utility.h: Change Buffer's interface to be more compatible with ↵Kahrl2011-11-072-8/+50
| | | | SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
* Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola2011-11-071-6/+15
| | | | out), improve comments in test.cpp a bit
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
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* Command-line signal handling for WindowsConstantin Wenger2011-11-061-1/+36
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* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-035-9/+39
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* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-031-2/+2
| | | | bit but it isn't as bad as this was
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
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* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-031-12/+15
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* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-031-2/+2
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* Tune occlusion culling a bit morePerttu Ahola2011-11-031-1/+1
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* Tune occlusion culling a bitPerttu Ahola2011-11-031-12/+14
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* Very simple occlusion cullingPerttu Ahola2011-11-031-14/+84
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-024-97/+154
| | | | profiler output and dynamic profiler text size
* Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola2011-11-021-4/+4
| | | | Windows)
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola2011-11-025-6/+29
| | | | to enable_3d_clouds)
* Fix an obvious bug in utility.hPerttu Ahola2011-11-011-2/+2
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* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-301-1/+1
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* Make it to compile on MSVC2010Perttu Ahola2011-10-211-1/+1
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* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-211-2/+3
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-2011-688/+1135
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* Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola2011-10-191-1/+1
| | | | cough too much on the fixed block sending code