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* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-091-1/+1
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-092-47/+6
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-101-2/+1
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* Fix logic of checkbox formspec element validity checkingKahrl2015-01-091-1/+1
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* Fix memory leaks due to messed up memory handling for particles as well as ↵sapier2015-01-095-184/+285
| | | | their spawners
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-093-9/+10
| | | | different handling on some devices
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-091-1/+1
| | | | | See issue #2017 Applied kahrl's gist
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-091-1/+1
| | | | instead of previous assumed 72
* Remove included SQLite3ShadowNinja2015-01-084-159273/+1
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* Add SQLite3 libraries to buildbotsfan52015-01-081-0/+3
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* Return step smoothing value to 23paramat2015-01-081-1/+1
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* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-071-1/+1
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* Fix direction property of HUDrubenwardy2015-01-071-3/+11
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* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-071-0/+17
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* Fix andorid build errorsapier2015-01-071-1/+1
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* Implement X11 dpi autodetectionsapier2015-01-061-4/+35
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* Fixes for androidsapier2015-01-063-17/+14
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-051-13/+13
| | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-0518-110/+103
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-054-21/+39
| | | | This fixes the Mapgen V5 calcLighting segfault
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-041-1/+4
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* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-041-0/+8
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-048-37/+89
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* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-044-65/+99
| | | | Also add NodeResolver callbacks on the client
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-045-36/+16
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* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-041-6/+8
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* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-041-0/+4
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* Lighting: Fix nearly all issueskwolekr2015-01-047-30/+54
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-042-23051/+47153
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* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-034-212/+162
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* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
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* More consistent progress bar from 0-100 on startupsapier2015-01-022-14/+26
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* Fix rounding error in font size making main menu and in game font sizes ↵sapier2015-01-021-1/+2
| | | | inconsistent
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-016-15/+25
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Mgv7: Remove range limits on mountain height to enable modification through ↵paramat2015-01-011-2/+2
| | | | .conf
* Fix map parameter load orderkwolekr2014-12-301-2/+4
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* Add display_gamma option for clientCraig Robbins2014-12-316-41/+103
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* Fix endian.h include for FreeBSDDmitry Marakasov2014-12-301-0/+2
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* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-301-48/+41
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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-307-27/+37
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* Decoration: Fix default parameter valueskwolekr2014-12-301-2/+2
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* Add support back for resolving group names in NodeResolverkwolekr2014-12-291-7/+15
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* Fix some lingering code style issueskwolekr2014-12-298-73/+138
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-2910-16/+24
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-294-35/+57
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-297-83/+84
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Center status text for better visibility.Kodexky2014-12-301-3/+6
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* Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky2014-12-302-9/+86
| | | | under CC BY 3.0
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-296-18/+20
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* Print unit test failures to dstreamkwolekr2014-12-291-1/+1
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