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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-231-5/+76
* some tidyingPerttu Ahola2011-02-213-18/+99
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-2172-193/+18522
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-2123-743/+1897
* video backend selectionPerttu Ahola2011-02-192-14/+26
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-184-91/+56
* Set ambient light in inventory cube generationPerttu Ahola2011-02-181-0/+4
* removed duplicate "bmp"Perttu Ahola2011-02-171-1/+1
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-172-33/+160
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-162-4/+10
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-162-24/+13
* fixed slight error in server buildPerttu Ahola2011-02-152-5/+14
* might work good on cmake+msvc nowPerttu Ahola2011-02-153-12/+29
* still a little fix!Perttu Ahola2011-02-151-1/+1
* Fix for windowsPerttu Ahola2011-02-151-7/+7
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-1511-111/+380
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-151-9/+23
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-151-5/+6
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-152-37/+47
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-141-1/+1
* new hotbar, more minecraft-likePerttu Ahola2011-02-143-51/+137
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-143-30/+83
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
* sneaking bug fixingPerttu Ahola2011-02-141-21/+33
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-142-34/+104
* New way of determining the outcome of diggingPerttu Ahola2011-02-143-10/+41
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-141-2/+4
* fixed bug in sneakingPerttu Ahola2011-02-143-32/+40
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-141-12/+15
* added sneaking/crouching and changelogPerttu Ahola2011-02-147-108/+306
* tuned fog distance a bitPerttu Ahola2011-02-131-1/+1
* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-132-2/+4
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-123-33/+55
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-122-29/+71
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-113-3/+10
* tiny fixPerttu Ahola2011-02-111-1/+1
* pauseMenu text changePerttu Ahola2011-02-111-2/+0
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-111-1/+2
* more stuff...Perttu Ahola2011-02-113-6/+13
* now it works nicelyPerttu Ahola2011-02-115-21/+60
* fully working i guessPerttu Ahola2011-02-1115-120/+355
* new texture stuff quite workingPerttu Ahola2011-02-1113-78/+251
* fixes toward mingw compatibilityPerttu Ahola2011-02-106-25/+84
* some texture stuffPerttu Ahola2011-02-103-1/+7
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-1020-270/+1495
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-085-5/+26
* made it to work with my windows compilerPerttu Ahola2011-02-083-6/+24