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Server-optimized Minetest 5.6.0
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Age
Files
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*
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
1
-0
/
+1
*
10s timeout when connecting to server
SmallJoker
2015-04-17
1
-2
/
+13
*
Fix build since: "Remove referenced schematics from Decorations on clear"
est31
2015-04-17
1
-1
/
+2
*
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
2
-18
/
+18
*
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
6
-38
/
+67
*
Refactor around translatePassword
est31
2015-04-17
8
-22
/
+24
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
6
-17
/
+36
*
Fix path detection with --std= parameter
est31
2015-04-17
1
-2
/
+2
*
Fix build for < C++11 since last commit
est31
2015-04-17
1
-1
/
+1
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
16
-431
/
+457
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
4
-9
/
+9
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
1
-1
/
+1
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
2
-2
/
+2
*
Defaultsettings: Add dungeons and jungles flags. Update conf.example
paramat
2015-04-14
1
-1
/
+2
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
4
-89
/
+245
*
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
paramat
2015-04-12
1
-3
/
+4
*
Mgv6: Add optional snow biomes
paramat
2015-04-12
2
-107
/
+190
*
Fix a rare crash case un SendPlayerHP
Ner'zhul
2015-04-11
1
-1
/
+5
*
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
1
-0
/
+1
*
Link against shlwapi.lib and unify linker input sources for Windows
kwolekr
2015-04-08
2
-9
/
+8
*
Fix freetype detection
Dmitry Marakasov
2015-04-08
1
-16
/
+23
*
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
5
-48
/
+91
*
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
Loic Blot
2015-04-07
1
-1
/
+1
*
Fix missing SQLite3 statement pointer initialization
ShadowNinja
2015-04-07
1
-1
/
+3
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
3
-39
/
+39
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
2
-3
/
+3
*
Change screenshot filename to one likely to work on all modern filesystems
Craig Robbins
2015-04-06
1
-2
/
+2
*
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
2
-17
/
+22
*
craftdef.cpp: Return 0 after assert to make Clang happy
Loic Blot
2015-04-05
1
-0
/
+4
*
Fix uninitialized variabled in ConnectionEvent
Loic Blot
2015-04-05
1
-1
/
+2
*
Crafting speedup
est31
2015-04-05
3
-88
/
+349
*
Remove errorstream logging on password change
est31
2015-04-03
1
-1
/
+0
*
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-04-03
2
-25
/
+17
*
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...
Loic Blot
2015-04-03
3
-15
/
+24
*
Fix crash caused by null texture in GUI formspec/HUD.
Aaron Suen
2015-04-02
1
-1
/
+6
*
Fix MSVC error caused by ed10005
SmallJoker
2015-04-02
1
-0
/
+1
*
Treegen: Add pine tree. Force place trunks
paramat
2015-04-01
2
-266
/
+495
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
71
-193
/
+118
*
NetworkPacket: reading outside packet is now clearer.
Loic Blot
2015-04-01
2
-38
/
+31
*
Fix some minor details from 6d61375
kwolekr
2015-04-01
3
-28
/
+35
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
18
-102
/
+509
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
2
-80
/
+85
*
Fix set_bits
kwolekr
2015-03-31
1
-1
/
+1
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
7
-165
/
+311
*
Fix use of unitialized variable in gettext.cpp
Craig Robbins
2015-03-31
1
-3
/
+3
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
9
-98
/
+104
*
RunCommandQueues: little optimization
Loic Blot
2015-03-31
1
-6
/
+9
*
Typo in getOutgoingSequenceNumber => successfull to successful
Loic Blot
2015-03-31
1
-3
/
+3
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
11
-78
/
+78
*
Change format of screenshot names
Craig Robbins
2015-03-31
2
-16
/
+40
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