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Server-optimized Minetest 5.6.0
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*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
1
-1
/
+2
*
Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
1
-1
/
+1
*
Redo light.cpp.
Auke Kok
2016-12-28
2
-328
/
+25
*
Dont compare short with bool (#4963)
adrido
2016-12-28
1
-2
/
+3
*
Irrlicht 1.9 support
sfan5
2016-12-26
6
-2
/
+20
*
Various anticheat improvements
sfan5
2016-12-26
2
-36
/
+56
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
13
-58
/
+50
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
2
-3
/
+6
*
Make minetest abort on lua panic
Rogier
2016-12-24
2
-0
/
+15
*
Don't ship with broken languages (#4940)
est31
2016-12-21
1
-2
/
+24
*
Disable mod security by default (closes #4944)
sfan5
2016-12-21
1
-1
/
+1
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
1
-1
/
+1
*
Limit drawing rect of selected item to viewport size (fixes #4341)
sfan5
2016-12-20
1
-0
/
+1
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
1
-8
/
+18
*
Fix RemoveRelatvePathComponents
ShadowNinja
2016-12-20
2
-17
/
+23
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
8
-41
/
+89
*
Fix occlusion culling, again (#4930)
lhofhansl
2016-12-19
1
-1
/
+4
*
Fix occlusing counting (#4922)
lhofhansl
2016-12-18
1
-2
/
+2
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
1
-7
/
+9
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
1
-1
/
+1
*
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-12-14
3
-3
/
+3
*
Update minetest.conf.example and settings_translation_file.cpp
est31
2016-12-14
1
-4
/
+18
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
1
-1
/
+1
*
Fix segfault on startup error on Android
rubenwardy
2016-12-12
2
-3
/
+5
*
Fix camera jumping on Android when panning past 0/360 mark
rubenwardy
2016-12-12
3
-15
/
+15
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
2
-7
/
+18
*
Mapgen: Make mgv7 the default mapgen
paramat
2016-12-12
1
-2
/
+2
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
3
-4
/
+5
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
1
-2
/
+4
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
3
-1
/
+9
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
3
-9
/
+33
*
Liquids: Update flow on block load
MillersMan
2016-12-07
4
-2
/
+266
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
1
-4
/
+15
*
Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
1
-1
/
+1
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
3
-4
/
+4
*
Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
1
-2
/
+2
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
1
-5
/
+7
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
11
-28
/
+99
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
3
-10
/
+19
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
3
-0
/
+9
*
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27
1
-1
/
+1
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
5
-4
/
+57
*
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24
1
-1
/
+1
*
Fix secure io.lines
ShadowNinja
2016-11-24
1
-2
/
+2
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
1
-2
/
+7
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
2
-10
/
+27
*
No functional changes. Credit gcu
Zeno-
2016-11-23
1
-1
/
+1
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
3
-127
/
+249
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
4
-9
/
+35
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
2
-62
/
+174
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