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* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-293-1/+31
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-2910-92/+269
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-295-34/+39
* Scripting WIPPerttu Ahola2011-11-2910-15/+146
* Scripting WIPPerttu Ahola2011-11-298-28/+58
* Scripting WIPPerttu Ahola2011-11-294-10/+26
* Scripting WIPPerttu Ahola2011-11-293-3/+13
* Scripting WIPPerttu Ahola2011-11-297-100/+196
* Scripting WIPPerttu Ahola2011-11-2910-102/+215
* Scripting WIPPerttu Ahola2011-11-296-70/+117
* Scripting WIPPerttu Ahola2011-11-296-100/+336
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-293-35/+99
* random scripting work-in-progressPerttu Ahola2011-11-296-18/+48
* Scripting WIPPerttu Ahola2011-11-2922-187/+1212
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-295-11/+13
* Make it actually buildPerttu Ahola2011-11-292-4/+0
* Add LuaPerttu Ahola2011-11-2959-1/+17180
* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-085-45/+91
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-081-3/+3
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-075-35/+33
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-072-8/+50
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-071-6/+15
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
* Command-line signal handling for WindowsConstantin Wenger2011-11-061-1/+36
* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-035-9/+39
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-031-2/+2
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-031-12/+15
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-031-2/+2
* Tune occlusion culling a bit morePerttu Ahola2011-11-031-1/+1
* Tune occlusion culling a bitPerttu Ahola2011-11-031-12/+14
* Very simple occlusion cullingPerttu Ahola2011-11-031-14/+84
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-024-97/+154
* Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola2011-11-021-4/+4
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-025-6/+29
* Fix an obvious bug in utility.hPerttu Ahola2011-11-011-2/+2
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-301-1/+1
* Make it to compile on MSVC2010Perttu Ahola2011-10-211-1/+1
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-211-2/+3
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-2011-688/+1135
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-191-1/+1
* Fix apple inventory texturePerttu Ahola2011-10-191-2/+2
* Fix and tune block sendingPerttu Ahola2011-10-193-63/+57
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-182-2/+8
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-184-11/+17
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-181-0/+2
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-184-21/+64
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-181-4/+4