Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | new object system | Perttu Ahola | 2011-04-10 | 15 | -160/+535 | |
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* | set GUIInventoryMenu to be scaled according to the height of the window (not ↵ | Perttu Ahola | 2011-04-09 | 1 | -3/+3 | |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 | 13 | -40/+522 | |
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* | stone shovel now needs cobble, not stone. | Perttu Ahola | 2011-04-06 | 2 | -1/+4 | |
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* | cleaning notes and stuff | Perttu Ahola | 2011-04-06 | 2 | -70/+32 | |
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* | Server: Only send node removal/addition to client if client's player is near ↵ | Perttu Ahola | 2011-04-06 | 2 | -7/+86 | |
| | | | | it. Otherwise set the modified blocks unsent. | |||||
* | Made mesh update on node removal asynchronous on client, to reduce frametime ↵ | Perttu Ahola | 2011-04-06 | 1 | -1/+2 | |
| | | | | spikes | |||||
* | Made mesh update on node addition asynchronous on client, to reduce ↵ | Perttu Ahola | 2011-04-06 | 2 | -3/+13 | |
| | | | | frametime spikes | |||||
* | fixed the bug of disabled removal of empty chests | Perttu Ahola | 2011-04-06 | 2 | -3/+9 | |
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* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 | 9 | -99/+419 | |
| | | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | |||||
* | forgot the furnace menu files! | Perttu Ahola | 2011-04-05 | 2 | -0/+102 | |
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* | A more robust format for node metadata | Perttu Ahola | 2011-04-05 | 3 | -11/+59 | |
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* | initial workings of the furnace | Perttu Ahola | 2011-04-05 | 9 | -165/+423 | |
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* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 | 12 | -46/+192 | |
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* | Fixed chest contents not immediately updating to all players | Perttu Ahola | 2011-04-04 | 2 | -2/+15 | |
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* | Modified windows build parameters a bit to make it build | Perttu Ahola | 2011-04-04 | 1 | -1/+2 | |
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* | removed reference to script directory in cmake install | Perttu Ahola | 2011-04-04 | 1 | -2/+0 | |
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* | Chests work now! | Perttu Ahola | 2011-04-04 | 11 | -147/+519 | |
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* | initial chest metadata | Perttu Ahola | 2011-04-04 | 7 | -52/+122 | |
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* | now the server builds | Perttu Ahola | 2011-04-04 | 2 | -2/+11 | |
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* | still a missing file | Perttu Ahola | 2011-04-04 | 1 | -0/+66 | |
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* | forgot some files | Perttu Ahola | 2011-04-04 | 2 | -0/+305 | |
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* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 | 8 | -8/+158 | |
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* | Node metadata framework | Perttu Ahola | 2011-04-04 | 7 | -8/+70 | |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 | 7 | -382/+714 | |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | |||||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | 9 | -83/+240 | |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 | 12 | -63/+222 | |
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* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 | 2 | -24/+42 | |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 | 68 | -18549/+6 | |
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* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 | 6 | -2802/+316 | |
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* | tuned water texture and removed two debug prints from server | Perttu Ahola | 2011-04-02 | 1 | -3/+3 | |
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* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 | 8 | -210/+1074 | |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 | 6 | -137/+199 | |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 | 7 | -122/+993 | |
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* | mapgen tweaking | Perttu Ahola | 2011-03-01 | 4 | -97/+178 | |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 | 1 | -11/+64 | |
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* | fixed server sending wrong position of node removal | Perttu Ahola | 2011-02-28 | 1 | -1/+1 | |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 | 3 | -74/+130 | |
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* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 | 2 | -6/+40 | |
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* | - | Perttu Ahola | 2011-02-28 | 1 | -3/+5 | |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 | 12 | -226/+974 | |
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* | fixed 3d noise and made 2d noise faster | Perttu Ahola | 2011-02-27 | 1 | -1/+23 | |
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* | 3d noise stuff | Perttu Ahola | 2011-02-26 | 2 | -7/+82 | |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 | 2 | -2/+11 | |
| | | | | so small that it doesn't increment the value) | |||||
* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 | 6 | -168/+56 | |
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* | fixed a path in build system's packaging part | Perttu Ahola | 2011-02-23 | 1 | -1/+1 | |
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* | updated scripting api a bit | Perttu Ahola | 2011-02-23 | 5 | -94/+157 | |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | |||||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | 16 | -395/+801 | |
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* | removed an old comment | Perttu Ahola | 2011-02-23 | 1 | -2/+0 | |
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* | Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵ | Perttu Ahola | 2011-02-23 | 1 | -5/+76 | |
| | | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) |