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* new object systemPerttu Ahola2011-04-1015-160/+535
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* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-091-3/+3
| | | | width)
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-0813-40/+522
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-062-1/+4
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* cleaning notes and stuffPerttu Ahola2011-04-062-70/+32
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-062-7/+86
| | | | it. Otherwise set the modified blocks unsent.
* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-061-1/+2
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-062-3/+13
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-062-3/+9
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-059-99/+419
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* forgot the furnace menu files!Perttu Ahola2011-04-052-0/+102
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* A more robust format for node metadataPerttu Ahola2011-04-053-11/+59
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* initial workings of the furnacePerttu Ahola2011-04-059-165/+423
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-0512-46/+192
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-042-2/+15
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* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-041-1/+2
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* removed reference to script directory in cmake installPerttu Ahola2011-04-041-2/+0
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* Chests work now!Perttu Ahola2011-04-0411-147/+519
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* initial chest metadataPerttu Ahola2011-04-047-52/+122
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* now the server buildsPerttu Ahola2011-04-042-2/+11
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* still a missing filePerttu Ahola2011-04-041-0/+66
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* forgot some filesPerttu Ahola2011-04-042-0/+305
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-048-8/+158
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* Node metadata frameworkPerttu Ahola2011-04-047-8/+70
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-047-382/+714
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-039-83/+240
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-0312-63/+222
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-032-24/+42
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* Removed lua stuffPerttu Ahola2011-04-0368-18549/+6
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-036-2802/+316
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-021-3/+3
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-028-210/+1074
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* commit before some radical changesPerttu Ahola2011-04-026-137/+199
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* mapgen work-in-progressPerttu Ahola2011-03-027-122/+993
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* mapgen tweakingPerttu Ahola2011-03-014-97/+178
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* tweaked mapgenPerttu Ahola2011-02-281-11/+64
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-281-1/+1
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* tweaked mapgenPerttu Ahola2011-02-283-74/+130
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-282-6/+40
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* -Perttu Ahola2011-02-281-3/+5
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-2812-226/+974
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* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-271-1/+23
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* 3d noise stuffPerttu Ahola2011-02-262-7/+82
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-242-2/+11
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-246-168/+56
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* fixed a path in build system's packaging partPerttu Ahola2011-02-231-1/+1
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* updated scripting api a bitPerttu Ahola2011-02-235-94/+157
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-2316-395/+801
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* removed an old commentPerttu Ahola2011-02-231-2/+0
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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-231-5/+76
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)