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Server-optimized Minetest 5.6.0
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Age
Files
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*
fix integer overflow in mapgen (#11641)
JosiahWI
2022-06-03
3
-2
/
+58
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
3
-17
/
+23
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
2
-23
/
+1
*
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
6
-3
/
+48
*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
1
-1
/
+3
*
Reject registering node with empty name
sfan5
2022-05-29
1
-0
/
+3
*
Minor code improvements around active block keeping
sfan5
2022-05-29
2
-9
/
+17
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
2
-2
/
+9
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
1
-2
/
+0
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
2
-10
/
+21
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
1
-1
/
+1
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
1
-0
/
+1
*
Remove remains of video mode querying
sfan5
2022-05-29
2
-16
/
+0
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
2
-7
/
+12
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
2
-20
/
+21
*
Add API function to invoke player respawn
sfan5
2022-05-29
4
-3
/
+25
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
1
-4
/
+17
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
1
-2
/
+9
*
Improve a translation string
sfan5
2022-05-29
1
-4
/
+2
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
3
-6
/
+19
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
4
-125
/
+143
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
1
-15
/
+19
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
1
-21
/
+13
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
1
-1
/
+19
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
1
-3
/
+2
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
2
-2
/
+2
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
2
-4
/
+16
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
1
-1
/
+1
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
16
-148
/
+36
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
6
-55
/
+77
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
1
-3
/
+5
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
1
-104
/
+113
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
3
-21
/
+62
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
6
-14
/
+70
*
Improve shadow filters (#12195)
x2048
2022-05-21
4
-1
/
+6
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
1
-6
/
+2
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
3
-3
/
+11
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
4
-27
/
+25
*
Remove confusing message in keybindings menu
savilli
2022-05-17
1
-1
/
+1
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
1
-0
/
+3
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
4
-8
/
+9
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
2
-46
/
+62
*
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2022-05-10
1
-2
/
+4
*
Fix possible unreliable behavior due to uninitialized variables
Octavian
2022-05-10
1
-0
/
+1
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
10
-119
/
+224
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
1
-3
/
+5
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
2
-38
/
+44
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
2
-13
/
+45
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
1
-1
/
+0
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
8
-0
/
+188
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