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Server-optimized Minetest 5.6.0
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*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
19
-78
/
+123
*
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
1
-5
/
+2
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
14
-298
/
+299
*
small drawItemStack cleanup
est31
2016-02-08
3
-44
/
+32
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
8
-155
/
+275
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
2
-11
/
+14
*
Mgvalleys: fix riverbeds below sea level
Duane Robertson
2016-02-02
1
-5
/
+6
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
4
-166
/
+172
*
Mgvalleys: use standard caves
Duane Robertson
2016-01-31
2
-352
/
+298
*
Fix OSX building issue caused by ad884f2
Pavel Puchkin
2016-01-29
1
-2
/
+2
*
Don't pass non-const references to collision methods
est31
2016-01-29
7
-108
/
+98
*
Clocksource: use a better clock if available.
Auke Kok
2016-01-29
1
-21
/
+34
*
Don't print whole json data buffer to errorstream on error
est31
2016-01-28
2
-3
/
+15
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
3
-10
/
+31
*
Fix texture tear issue
RealBadAngel
2016-01-23
1
-0
/
+1
*
Fix C++11 compilability
est31
2016-01-23
7
-5
/
+43
*
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
1
-2
/
+5
*
Allow per-tiles culling.
Auke Kok
2016-01-20
2
-13
/
+22
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
2
-6
/
+18
*
Fix Settings::remove() always returning true
Kahrl
2016-01-19
1
-2
/
+8
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
5
-2
/
+16
*
Correct overflowing rivers in Valleys mapgen.
Duane Robertson
2016-01-18
1
-3
/
+3
*
Fix wield item glitch
RealBadAngel
2016-01-18
1
-1
/
+1
*
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Duane Robertson
2016-01-16
2
-47
/
+61
*
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
1
-1
/
+1
*
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2016-01-15
1
-124
/
+145
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
4
-0
/
+1180
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
3
-34
/
+91
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
5
-13
/
+20
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
1
-1
/
+1
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
1
-2
/
+4
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
3
-0
/
+93
*
Replace instance of readsome with read in decompressZlib Make decompressZlib ...
gregorycu
2016-01-09
1
-1
/
+3
*
Fix redis error reporting
est31
2016-01-08
1
-5
/
+6
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
4
-32
/
+46
*
Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...
gregorycu
2016-01-04
1
-1
/
+1
*
Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check
gregorycu
2016-01-03
1
-0
/
+2
*
Prevent technically unsafe access with empty vector
gregorycu
2016-01-03
1
-0
/
+3
*
filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Perttu Ahola
2016-01-01
1
-1
/
+10
*
Fix client crashing when connecting to server
est31
2015-12-30
1
-1
/
+1
*
Fix cache path with RUN_IN_PLACE
ShadowNinja
2015-12-30
1
-7
/
+8
*
Include custom error message in all SQLite3 exceptions.
Rogier
2015-12-30
1
-38
/
+27
*
Handle SQLITE_BUSY errors gracefully
Rogier
2015-12-30
2
-0
/
+64
*
Add macos/freebsd missing endian.h include and add win endianness info
qiukeren
2015-12-29
1
-1
/
+11
*
Revert "Refactoring and code style fixes in preparation of adding mesh typed ...
Sapier
2015-12-29
2
-472
/
+389
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
5
-186
/
+10
*
Make collisionMoveSimple time overflow message written to log/show up at max ...
Sapier
2015-12-29
1
-3
/
+10
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
5
-10
/
+186
*
Refactoring and code style fixes in preparation of adding mesh typed items
Sapier
2015-12-29
2
-389
/
+472
*
shutdown when requested from lua in singleplayer too
est31
2015-12-29
1
-1
/
+3
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