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* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-104-53/+202
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| * Create faster key cache for main game loop (client)Craig Robbins2014-11-104-53/+202
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-092-19/+22
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-0821-630/+693
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-081-2/+3
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-081-32/+25
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-086-1/+617
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-088-28/+39
* Address issues related to refactoring the_gameCraig Robbins2014-11-031-193/+193
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-021-1/+1
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-023-138/+304
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-021-0/+2
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-023-137/+127
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-021-2/+19
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-023-2437/+2857
* Split up mapgen.cppkwolekr2014-11-0119-961/+1174
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Fix uninitialized variable warningkwolekr2014-10-302-9/+12
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-304-50/+62
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-294-13/+59
* Added names colours and refactored parseColorString()Craig Robbins2014-10-292-57/+263
* Refactor decoration-related codekwolekr2014-10-297-136/+152
* Fix various indentation issuesPenguinDad2014-10-282-117/+115
* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-281-1/+6
* Add NodeResolver documentationkwolekr2014-10-282-4/+97
* Prevent invalid memory access under failure conditionskwolekr2014-10-283-61/+64
* Change license of noise implementation to Simplified BSDkwolekr2014-10-272-36/+46
* Add support for eased 3d noisekwolekr2014-10-272-105/+133
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-2611-343/+446
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-245-17/+27
* Remove remenants of mob codePavel Puchkin2014-10-233-8/+0
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-221-0/+30
* Recalculate normals for cached meshes.RealBadAngel2014-10-217-17/+44
* Fix some indentation in nodedef.cppKahrl2014-10-201-5/+5
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-201-0/+6
* Custom collision boxes node property.RealBadAngel2014-10-196-3/+25
* Various uninitialised variable fixesCraig Robbins2014-10-195-27/+27
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-181-1/+2
* Add meshnode drawtype.RealBadAngel2014-10-1810-5/+361
* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-091-1/+1
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-091-2/+11
* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-081-5/+8
* Add in-game key change menuMushiden2014-10-072-0/+25
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
* Add [colorize modifierBlockMen2014-10-056-85/+120
* Fix special tile backspace cullingkwolekr2014-10-031-5/+6