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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-023-3/+8
* Fix inversion of full_punch_intervalNovatux2014-07-021-1/+1
* Fix regression in light calculationsapier2014-06-301-1/+4
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-303-89/+89
* Fix server list boolean typing and alignmentShadowNinja2014-06-301-30/+40
* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-304-18/+63
* Copy zlib and freetype dll to windows package toosapier2014-06-291-0/+6
* Add support for Android 2.3+sapier2014-06-2932-127/+2169
* Don't spam server console on player/playersao error but just drop the affecte...sapier2014-06-291-4/+6
* Glasslike_framed drawtype rework.RealBadAngel2014-06-291-50/+158
* OS X compatibility fixesMartin Doege2014-06-298-19/+138
* Fix msvc2012 buildsapier2014-06-292-2/+4
* Add formspec api versioningsapier2014-06-296-34/+130
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-291-0/+13
* Make player files saving againSmallJoker2014-06-292-0/+2
* Add prefixes to enum values and fix style issueskwolekr2014-06-286-124/+115
* Make GUITable mouse wheel scrolling fasterKahrl2014-06-271-1/+1
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-271-0/+2
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-271-1/+1
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-262-0/+2
* Fix statement not set NULL on deletionsapier2014-06-251-11/+14
* Add setting for tooltips show delay.RealBadAngel2014-06-253-1/+5
* Tooltips rework.RealBadAngel2014-06-242-42/+114
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-241-0/+10
* GUITable typo fixes in commentsKahrl2014-06-241-2/+2
* Store the maximum player file tries in a constantShadowNinja2014-06-233-2/+7
* Only try to load from possible player filesShadowNinja2014-06-233-67/+37
* Only keep players loaded while they're connectedShadowNinja2014-06-236-242/+181
* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-231-42/+38
* Clear inventory before setting listsShadowNinja2014-06-231-9/+10
* Fix Windows buildsfan52014-06-231-0/+6
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-232-7/+31
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-232-190/+13
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-234-112/+83
* Minor fix in check ordersapier2014-06-231-49/+51
* Don't keep temporary images in RAMsapier2014-06-231-23/+12
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-231-30/+37
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-234-77/+48
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-231-7/+8
* Speedup getTileInfo by up to 30%sapier2014-06-231-4/+8
* Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...sapier2014-06-231-6/+10
* Fix sqlite3 map shutdown fails due to missing to finalize list statementsapier2014-06-222-28/+69
* Support for scalable font and gui elementssapier2014-06-227-48/+134
* Fix uncought deserialization error on receiving datasapier2014-06-221-0/+5
* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-211-1/+7
* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-201-13/+20
* Fix labels and vertlabels on some systems.RealBadAngel2014-06-202-3/+3
* Fix small memory leaks on shutdownsapier2014-06-203-4/+10
* Fix build on big endian architectures.Matthew Bekkema2014-06-201-16/+17
* Fix chat overlaying full screen, now it's gonna overlay only up to length of ...sapier2014-06-201-1/+1