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* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-291-46/+1
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-291-7/+0
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-291-21/+0
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-291-2/+0
* Saner sized saplingPerttu Ahola2011-11-291-1/+1
* Cut down content transfer verbosityPerttu Ahola2011-11-292-14/+10
* Cut down TextureSource verbosityPerttu Ahola2011-11-291-77/+38
* Improve loading screen and protocolPerttu Ahola2011-11-295-115/+218
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-293-36/+53
* Fix flowing water being always opaquePerttu Ahola2011-11-293-3/+6
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-291-0/+2
* Improve glassPerttu Ahola2011-11-291-49/+33
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-292-5/+7
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-291-23/+21
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-2915-104/+101
* Node definitions transferPerttu Ahola2011-11-296-2/+80
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-2917-791/+767
* Clean morePerttu Ahola2011-11-293-57/+8
* Remove commented out codePerttu Ahola2011-11-291-48/+0
* Prepare more for node definition serializationPerttu Ahola2011-11-294-85/+91
* Better node texture generationPerttu Ahola2011-11-297-208/+197
* Update inventory texture tooPerttu Ahola2011-11-292-0/+7
* Properly update textures in node definitionsPerttu Ahola2011-11-297-192/+301
* Sending of textures WIPPerttu Ahola2011-11-296-53/+301
* Fix yet-another serialization error in utility.h and set constructor of Buffe...Perttu Ahola2011-11-291-2/+2
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-293-10/+24
* Update TODO list in scriptapi.cppPerttu Ahola2011-11-291-1/+2
* Move tool definitions to scriptPerttu Ahola2011-11-297-101/+108
* Tool definition transfer to clientPerttu Ahola2011-11-297-9/+92
* ToolDefManager serializationPerttu Ahola2011-11-292-1/+39
* ToolDefinition serializationPerttu Ahola2011-11-292-14/+67
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-292-11/+58
* Tune gravel and picksPerttu Ahola2011-11-292-4/+4
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-294-1/+26
* GameDef compilesPerttu Ahola2011-11-2949-1035/+1158
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-2960-741/+1015
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-296-104/+171
* Tune the tool speed thingPerttu Ahola2011-11-292-8/+8
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-294-159/+231
* Clean headers a bitPerttu Ahola2011-11-292-2/+2
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-296-14/+19
* Generic NodeMetadata text inputPerttu Ahola2011-11-293-28/+20
* Generalize selection boxesPerttu Ahola2011-11-293-148/+80
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-291-1/+1
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-291-5/+5
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-2924-618/+698
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-291-6/+46
* Handle undefined objects betterPerttu Ahola2011-11-294-13/+23
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-293-1/+31
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-2910-92/+269