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* Fix buildbotPerttu Ahola2012-04-031-1/+1
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-031-0/+5
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* Fix things for cross-compiling using mingwPerttu Ahola2012-04-022-14/+17
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* Tune cave generationPerttu Ahola2012-04-021-1/+1
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* Improve caves morePerttu Ahola2012-04-021-83/+83
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-011-96/+146
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-012-2/+21
| | | | compatibility
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-011-1/+6
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-013-48/+57
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* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-012-26/+10
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-013-3/+12
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* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-311-1/+1
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-314-9/+32
| | | | checking 'fly' instead of 'fast'
* Fix client.h getting included on the server buildPerttu Ahola2012-03-311-0/+2
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-3116-721/+854
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* initial_properties field in entity definitionPerttu Ahola2012-03-311-1/+6
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-313-15/+43
| | | | minetest.hash_node_position()
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-311-0/+5
| | | | This fixes LUA_USE_DLOPEN having no effect.
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-301-2/+15
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* Improved teleport commandPerttu Ahola2012-03-301-46/+0
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-309-715/+202
| | | | names, 2) minetest.register_authentication_handler()
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-301-0/+1
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* Fix object visuals flashing brightly or disappearing when switching them at ↵Perttu Ahola2012-03-301-7/+12
| | | | night
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-301-1/+2
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-304-61/+124
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-3011-186/+175
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* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-302-20/+7
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* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-291-2/+4
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* Improve the look of fencesPerttu Ahola2012-03-291-24/+28
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* [transformN image modifierKahrl2012-03-291-0/+149
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* Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola2012-03-292-2/+18
| | | | smaller collision box
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-295-964/+560
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* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-297-25/+532
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-293-109/+204
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-2920-806/+829
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* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-293-14/+28
| | | | leveldiff)
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-291-1/+1
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* Generate beachesPerttu Ahola2012-03-293-10/+13
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* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-291-2/+37
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* Remove unnecessary debug outputPerttu Ahola2012-03-292-3/+2
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-293-8/+82
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-295-20/+47
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-281-2/+3
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* Add EnvRef:set_node()Perttu Ahola2012-03-281-3/+9
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* Add range option to PseudoRandom:next()Perttu Ahola2012-03-281-2/+13
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* Add blockseed to on_generatedPerttu Ahola2012-03-285-6/+24
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* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-281-2/+2
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* Add minetest.is_singleplayer()Perttu Ahola2012-03-282-0/+10
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* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-281-0/+4
| | | | memory corruption)
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-281-0/+11
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