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* Reduce time of red screen when damagedSmallJoker2014-08-221-2/+2
| | | | 10 seconds in PvP is very long and annoying.
* ban.cpp refactoringSelat2014-08-221-19/+10
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* Fix to to too two timessapier2014-08-222-2/+2
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* Add player name length checkssapier2014-08-222-6/+21
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* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-223-7/+31
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* Improve timeout calculationsapier2014-08-223-19/+31
| | | | gf
* Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel2014-08-212-40/+29
| | | | | | for all special drawtypes. Plus some style fixes and optimizations.
* Don't call a player event without having player to do a event forsapier2014-08-212-1/+9
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* Mod profiling supportsapier2014-08-192-0/+11
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-161-0/+11
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-161-10/+7
| | | | from shaders.
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-161-1/+3
| | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
* Fix inventory items blinking on item preloadingsapier2014-08-161-3/+1
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* Remove temporary file at safeWriteToFile()selat2014-08-161-6/+9
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* Add sqlite3 backend hack for androidsapier2014-08-163-9/+45
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* Fix the *CDP displaySmallJoker2014-08-151-4/+4
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* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-16/+16
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Move #includes from version.h to version.cppKahrl2014-08-103-13/+17
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* Disable preload_item_visuals by defaultShadowNinja2014-08-051-1/+1
| | | | This can delay connections by several minutes.
* Fix issue 1527Craig Robbins2014-07-291-34/+34
| | | | https://github.com/minetest/minetest/issues/1527
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵sfan52014-07-291-9/+7
| | | | CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-292-229/+160
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* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-253-7/+5
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* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
| | | | Fixes https://github.com/minetest/minetest/issues/1514
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
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* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
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* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
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* Speedup mapblock_meshRealBadAngel2014-07-174-100/+114
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* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
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* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
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* Fix error handling on inconsistent client ready messagesapier2014-07-161-2/+8
| | | | Fix android makefile to provide a correct dummy githash if detection fails
* Make tooltip_show_delay=0 workZefram2014-07-161-4/+6
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* Permit non-integer sizes for item_image[]Zefram2014-07-161-2/+2
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* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
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* Add srollbar formspec elementsapier2014-07-162-3/+128
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-1212-494/+120
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* Remove indev mapgenproller2014-07-124-514/+0
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* Remove math mapgenproller2014-07-125-440/+0
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* Faces shading fixesRealBadAngel2014-07-071-71/+27
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* Don't copy back already generated blocks on map generationkwolekr2014-07-072-7/+8
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* Don't unload blocks if save failedkwolekr2014-07-0711-68/+109
| | | | Improve error handling in saveBlock()
* Fix regression in leveldb backendsapier2014-07-071-3/+3
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* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
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* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-062-4/+9
| | | | mapblock there
* Improve error reporting in leveldb backendsfan52014-07-061-8/+13
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* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-061-0/+4
| | | | a0f78659f31abd)
* Fix errors/warnings reported by valgrindsfan52014-07-064-32/+32
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* Fix memory leak in EmergeManagerPilzAdam2014-07-061-0/+5
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* Fix warnings reported by clangsfan52014-07-065-16/+8
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* Remove FPS from being next to the version stringPerttu Ahola2014-07-051-2/+1
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