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* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-265-29/+314
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-261-1/+3
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-267-62/+175
* Set oerkki1 to not be drawn in completely darkPerttu Ahola2011-04-251-0/+8
* Added /#time <int> command to server for changing the time of dayPerttu Ahola2011-04-251-1/+10
* fix to the previous commitPerttu Ahola2011-04-251-0/+1
* server to print version in chatPerttu Ahola2011-04-251-1/+3
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-241-45/+12
* ...Now the tesselation should actually workPerttu Ahola2011-04-241-5/+1
* Optimized smooth lighting calculation codePerttu Ahola2011-04-243-213/+143
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-247-3/+68
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-241-29/+169
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-241-1/+6
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-242-81/+92
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-242-23/+174
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-244-26/+169
* fix to the previous commitPerttu Ahola2011-04-231-1/+3
* tuned error reporting a bitPerttu Ahola2011-04-231-7/+22
* port to be not set to 0 from configurationPerttu Ahola2011-04-231-0/+2
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-239-2253/+2376
* cleaning up main.cpp a bitPerttu Ahola2011-04-231-159/+34
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-231-3/+9
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-223-36/+33
* Removed IrrlichtWrapperPerttu Ahola2011-04-2213-770/+18
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-211-0/+3
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-2126-922/+1837
* item drop multiplication fixPerttu Ahola2011-04-193-13/+31
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-151-1/+9
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-121-1/+1
* fixingPerttu Ahola2011-04-121-0/+2
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-116-34/+75
* updated example map generator python scriptPerttu Ahola2011-04-112-1/+4
* support for format 0 and 1 mapsPerttu Ahola2011-04-112-1/+7
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-111-0/+2
* fixed warnings reported by cppcheckPerttu Ahola2011-04-1110-9/+19
* Fixed error reported by cppcheck:Perttu Ahola2011-04-111-3/+6
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-111-3/+0
* hopefully fixed a bit morePerttu Ahola2011-04-111-1/+2
* improved old map supportPerttu Ahola2011-04-111-4/+21
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-111-6/+6
* fixed the object update interval thingyPerttu Ahola2011-04-103-7/+8
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-102-186/+192
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-101-0/+15
* better support for old mapsPerttu Ahola2011-04-106-50/+145
* missing include for server buildPerttu Ahola2011-04-101-0/+1
* added missing filePerttu Ahola2011-04-101-0/+167
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-104-115/+152
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-105-540/+355
* new-style rats are now generated in the mapPerttu Ahola2011-04-104-6/+98
* fixed a bitPerttu Ahola2011-04-101-0/+7