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-rw-r--r--builtin/mainmenu/tab_settings.lua14
1 files changed, 11 insertions, 3 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 8307ca7e2..21c77aa8e 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -220,11 +220,19 @@ local function formspec(tabview, name, tabdata)
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
- .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
- "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
- "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
+ .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
+
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
+ "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
"dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
.. getSettingIndex.ShadowMapping() .. "]"
+ else
+ tab_string = tab_string ..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
+ end
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",