index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
builtin
/
settingtypes.txt
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
1
-4
/
+4
*
Reorganise settingtypes.txt (#12490)
rubenwardy
2022-06-30
1
-1031
/
+1092
*
Add many limits to settingtypes (#11463)
Wuzzy
2022-06-30
1
-126
/
+128
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
1
-3
/
+3
*
Improve shadow filters (#12195)
x2048
2022-05-21
1
-2
/
+2
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
1
-1
/
+1
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
1
-2
/
+3
*
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
1
-1
/
+1
*
Use mod names/titles instead of technical names (#12192)
olive
2022-04-24
1
-0
/
+6
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
1
-0
/
+4
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
1
-2
/
+3
*
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
1
-1
/
+1
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
1
-0
/
+52
*
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-30
1
-1
/
+1
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
1
-52
/
+0
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
1
-13
/
+3
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
1
-3
/
+15
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
1
-0
/
+4
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
1
-1
/
+1
*
List only jpg and png as screenshot format options (#11675)
HybridDog
2021-10-05
1
-2
/
+2
*
Fix several typos in settingtypes.txt (#11623)
Wuzzy
2021-09-26
1
-17
/
+17
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
1
-0
/
+3
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
1
-9
/
+7
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
1
-3
/
+3
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
1
-5
/
+5
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
1
-1
/
+1
*
Fix some typos in builtin (#11370)
Wuzzy
2021-06-21
1
-14
/
+14
*
Make chat web links clickable (#11092)
pecksin
2021-06-20
1
-0
/
+6
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
1
-8
/
+2
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-0
/
+52
*
Rename “Irrlicht” to “IrrlichtMt” in documentation
Wuzzy
2021-04-23
1
-1
/
+1
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
1
-6
/
+5
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
1
-4
/
+3
*
Update language choices in settingtypes.txt (#11124)
Emojigit
2021-03-29
1
-1
/
+1
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
1
-11
/
+2
*
Chatcommands: Show the execution time if the command takes a long time (#10472)
HybridDog
2021-03-13
1
-0
/
+4
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
1
-8
/
+8
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
1
-0
/
+4
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
1
-1
/
+1
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
1
-1
/
+1
*
Add dependency resolution to ContentDB (#9997)
rubenwardy
2020-12-23
1
-0
/
+1
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
1
-0
/
+3
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
1
-0
/
+14
*
Revert "Increase limit for simultaneous blocks sent per client and the meshge...
sfan5
2020-12-04
1
-2
/
+2
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
1
-2
/
+2
*
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-16
1
-2
/
+2
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
1
-3
/
+3
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
1
-6
/
+6
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
1
-3
/
+3
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
1
-2
/
+2
[next]