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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Improve shadow filters (#12195)
x2048
2022-05-21
1
-0
/
+2
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
1
-16
/
+57
*
Spacing fixes
ShadowNinja
2022-04-08
1
-2
/
+2
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
1
-4
/
+4
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
1
-28
/
+29
*
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
1
-3
/
+15
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-5
/
+54
*
Fix swapped vertex colors on GLES2
sfan5
2021-05-11
1
-3
/
+7
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
1
-1
/
+5
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
1
-2
/
+5
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
1
-21
/
+21
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
1
-43
/
+2
*
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
1
-2
/
+2
*
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
1
-8
/
+6
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
1
-6
/
+53
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
1
-0
/
+8
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
1
-1
/
+1
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
1
-1
/
+1
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-24
/
+19
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
1
-2
/
+0
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
1
-11
/
+15
*
Replace CRLF with LF in shader files
est31
2016-03-25
1
-86
/
+86
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
1
-25
/
+23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
1
-1
/
+1
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-1
/
+1
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
1
-5
/
+5
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
1
-8
/
+12
*
Automated whitespace error fix for last commit
est31
2015-06-14
1
-40
/
+40
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
1
-39
/
+40
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
1
-7
/
+24
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
1
-24
/
+7
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
1
-7
/
+24
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-3
/
+29
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-27
/
+1
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-1
/
+1
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-14
/
+0
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
1
-7
/
+13
*
Unite nodes shaders.
RealBadAngel
2014-06-15
1
-0
/
+135