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path: root/client/shaders/object_shader/opengl_vertex.glsl (follow)
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* Improve shadow filters (#12195)x20482022-05-211-0/+2
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-141-16/+56
* Tune shadow perspective distortion (#12146)x20482022-03-311-4/+4
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-27/+29
* Correct normal bias for entitiesDmitry Kostenko2022-03-071-3/+7
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-071-2/+11
* Improve lighting of entities.Dmitry Kostenko2022-03-071-6/+24
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-071-6/+9
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+46
* Fix swapped vertex colors on GLES2sfan52021-05-111-0/+4
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-221-1/+5
* Fix MSAA stripes (#9247)HybridDog2020-12-041-1/+1
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-12/+13
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-5/+0
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+4
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-091-1/+6
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-161-1/+1
* Basic model shading (#9374)Danila Shutov2020-02-161-0/+44