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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Improve shadow filters (#12195)
x2048
2022-05-21
2
-112
/
+64
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
2
-44
/
+63
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
1
-34
/
+55
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
2
-13
/
+13
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
2
-67
/
+73
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
1
-3
/
+7
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
2
-11
/
+12
*
Remove debugging code
Dmitry Kostenko
2022-03-07
1
-2
/
+0
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
1
-0
/
+3
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
2
-7
/
+25
*
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
1
-2
/
+6
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
2
-82
/
+235
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
1
-1
/
+5
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
1
-3
/
+6
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
2
-5
/
+338
*
Fix swapped vertex colors on GLES2
sfan5
2021-05-11
1
-0
/
+4
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
2
-2
/
+10
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
1
-2
/
+2
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
2
-3
/
+3
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
2
-16
/
+20
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
2
-59
/
+0
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
1
-31
/
+0
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
1
-0
/
+8
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
1
-0
/
+4
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
2
-2
/
+9
*
Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
1
-0
/
+37
*
Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
1
-1
/
+1
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
2
-0
/
+175