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Server-optimized Minetest 5.6.0
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content_mapblock.cpp
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*
Offset cuboid origin after scaling the cuboid. (#12558)
x2048
2022-07-19
1
-5
/
+2
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
1
-11
/
+79
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
1
-2
/
+5
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
1
-2
/
+55
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
1
-2
/
+46
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
1
-1
/
+1
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
1
-9
/
+7
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
1
-4
/
+12
*
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2021-01-21
1
-2
/
+2
*
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Paramat
2020-09-24
1
-1
/
+2
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
1
-2
/
+2
*
Fix build error on Ubuntu 16.04
sfan5
2020-06-10
1
-0
/
+1
*
Restore visual_scale support for nodeboxes (and allfaces) (#9906)
Vitaliy
2020-06-06
1
-1
/
+10
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
1
-2
/
+2
*
content_mapblock: Move static initialization out of functions
sfan5
2020-05-17
1
-24
/
+30
*
Fix texture distortion for flowing liquids (#9561)
Elias Åström
2020-04-02
1
-7
/
+14
*
Resized torchlike sprite now attaches to surface (#9303)
Wuzzy
2020-01-20
1
-6
/
+16
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-0
/
+1430