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Server-optimized Minetest 5.6.0
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hud.cpp
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Author
Age
Files
Lines
*
HUD: Fix wrong minimum scale since 051181f
SmallJoker
2022-07-31
1
-1
/
+1
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
1
-1
/
+1
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
1
-12
/
+57
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
1
-4
/
+3
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
1
-1
/
+5
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
1
-7
/
+18
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
1
-6
/
+12
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
1
-2
/
+3
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
1
-17
/
+13
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
1
-0
/
+5
*
Fix overlays for 2D-drawn items
sfan5
2021-05-08
1
-2
/
+7
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
1
-4
/
+3
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
1
-3
/
+3
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
1
-0
/
+48
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
1
-8
/
+8
*
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
1
-14
/
+28
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
1
-1
/
+1
*
Remove dead code (#10845)
rubenwardy
2021-01-22
1
-2
/
+0
*
Fix some minor code issues all over the place
sfan5
2020-12-24
1
-3
/
+3
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
1
-1
/
+1
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
1
-1
/
+29
*
Add compass HUD element (#9312)
EvidenceB
2020-08-29
1
-0
/
+140
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
1
-5
/
+34
*
Fix HUD scaling (#9721)
Maksim
2020-06-05
1
-22
/
+43
*
Add ability to scale HUD text (#9814)
LoneWolfHT
2020-05-19
1
-2
/
+7
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
1
-16
/
+80
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
1
-45
/
+66
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
1
-8
/
+2
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
1
-0
/
+14
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
1
-23
/
+47
*
Fix inventory_overlay for nodes without inventory_image (#8433)
DS
2019-08-07
1
-0
/
+10
*
Fix missing item images clipping in formspecs (#8652)
Pierre-Yves Rollo
2019-07-26
1
-3
/
+24
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
1
-1
/
+1
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
1
-19
/
+0
*
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Loic Blot
2018-04-03
1
-5
/
+7
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
1
-0
/
+775