Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Release shadow mapping resources when not needed (#12497) | x2048 | 2022-07-09 | 1 | -15/+41 |
* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 | 1 | -5/+9 |
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 | 1 | -0/+1 |
* | Deal with compiler warnings | sfan5 | 2022-04-30 | 1 | -2/+4 |
* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 | 1 | -12/+1 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | 1 | -5/+6 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 | 1 | -4/+21 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 | 1 | -26/+69 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 | 1 | -6/+2 |
* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 | 1 | -34/+27 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 | 1 | -29/+127 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -0/+539 |