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Server-optimized Minetest 5.6.0
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sky.h
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*
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-07-02
1
-0
/
+1
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
1
-0
/
+2
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
1
-5
/
+4
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-0
/
+7
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
1
-1
/
+1
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
1
-11
/
+11
*
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Vitaliy
2021-01-28
1
-1
/
+1
*
Sky: support GLES2
numzero
2020-11-26
1
-2
/
+6
*
Reuse seed when updating stars
numzero
2020-11-26
1
-0
/
+1
*
Store stars in a single static mesh buffer
numzero
2020-11-26
1
-2
/
+6
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
1
-1
/
+1
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
1
-15
/
+55
*
Increase star count to 1000 and decrease radius slightly (#9307)
lhofhansl
2020-01-16
1
-1
/
+1
*
Sky: Refactor of moon and sun drawing (#8683)
Methacrylon
2019-07-30
1
-0
/
+10
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-0
/
+148