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Server-optimized Minetest 5.6.0
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tile.h
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Author
Age
Files
Lines
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
1
-1
/
+0
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
1
-1
/
+14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
1
-2
/
+3
*
Use Irrlicht functions to query npot texture support
sfan5
2021-05-05
1
-2
/
+1
*
Bump animation frame count from u8 to u16 (#10054)
Lars Müller
2020-07-10
1
-1
/
+1
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
1
-2
/
+1
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
1
-0
/
+2
*
Textures: Load base pack only as last fallback (#8974)
SmallJoker
2019-09-29
1
-1
/
+1
*
Unify GLES support in gui scaling filter
sfan5
2019-08-04
1
-0
/
+1
*
Unify OpenGL ES support
sfan5
2019-08-04
1
-2
/
+3
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
1
-1
/
+7
*
Software inventorycube (#7651)
Vitaliy
2018-09-29
1
-23
/
+0
*
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-08-08
1
-4
/
+1
*
Android build fixes for c++11
stujones11
2018-03-11
1
-1
/
+5
*
Drop texture file list cache (#6660)
Vitaliy
2018-03-10
1
-1
/
+1
*
Include alpha channel reference in MaterialTypeParam
stujones11
2018-02-08
1
-0
/
+1
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
1
-0
/
+2
*
Real global textures (#6105)
Vitaliy
2017-10-15
1
-1
/
+7
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
1
-2
/
+4
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
1
-3
/
+1
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
1
-13
/
+18
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
1
-1
/
+2
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
1
-1
/
+1
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
1
-4
/
+6
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
1
-4
/
+2
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
1
-51
/
+28
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
1
-1
/
+0
*
Reorder TileLayer. (#5638)
Auke Kok
2017-04-29
1
-18
/
+23
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-33
/
+63
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
1
-24
/
+27
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
1
-6
/
+9
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-7
/
+27
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
1
-3
/
+1
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
1
-1
/
+0
*
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
1
-0
/
+6
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
1
-13
/
+3
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
1
-1
/
+19
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
1
-2
/
+4
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-2
/
+9
*
Add minimap feature
RealBadAngel
2015-06-27
1
-0
/
+2
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
1
-15
/
+1
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-0
/
+2
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-0
/
+280