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Server-optimized Minetest 5.6.0
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wieldmesh.cpp
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*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
1
-4
/
+0
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
1
-0
/
+3
*
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-05-01
1
-0
/
+8
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
1
-2
/
+3
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
1
-2
/
+7
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
1
-3
/
+8
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
1
-3
/
+3
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-0
/
+12
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
1
-2
/
+3
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
1
-4
/
+6
*
Irrlicht support code maintenance
sfan5
2021-03-31
1
-2
/
+0
*
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
1
-1
/
+9
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
1
-11
/
+22
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
1
-1
/
+1
*
Scale inventory image for scaled allfaces nodes (#10225)
Wuzzy
2020-09-04
1
-0
/
+2
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
1
-101
/
+106
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
1
-3
/
+7
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
1
-1
/
+16
*
Fix more transparency issues with ogles2 driver (#8005)
stujones11
2018-12-20
1
-0
/
+4
*
Add object visual type 'item' (#7870)
Alex
2018-12-11
1
-3
/
+3
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-0
/
+685