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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Fix Android blank screen (#12604)
ROllerozxa
2022-07-31
1
-0
/
+4
*
HUD: Fix wrong minimum scale since 051181f
SmallJoker
2022-07-31
1
-1
/
+1
*
Fix some warnings (#12615)
rubenwardy
2022-07-30
3
-4
/
+1
*
Allow direction keys with autoforward again
sfan5
2022-07-29
1
-2
/
+4
*
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-19
1
-1
/
+6
*
Offset cuboid origin after scaling the cuboid. (#12558)
x2048
2022-07-19
1
-5
/
+2
*
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-17
1
-1
/
+1
*
Remove workaround for normals not matching winding order (#12460)
x2048
2022-07-17
1
-16
/
+0
*
Refactor ModConfiguration
rubenwardy
2022-07-14
1
-1
/
+16
*
Make BlendMode::alpha the fallback for unknown future blend modes
Dmitry Kostenko
2022-07-13
1
-7
/
+5
*
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-13
2
-88
/
+424
*
Sounds: Various little improvements (#12486)
SmallJoker
2022-07-09
2
-58
/
+52
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
12
-36
/
+42
*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
5
-31
/
+45
*
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
Vincent Robinson
2022-07-03
2
-24
/
+33
*
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-07-02
3
-2
/
+7
*
Remove an unused method and header includes
sfan5
2022-06-28
2
-7
/
+0
*
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-26
1
-1
/
+1
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
3
-12
/
+12
*
Fix CAO light calculation issue
sfan5
2022-06-19
1
-1
/
+1
*
Fix updating glow on entities
sfan5
2022-06-17
2
-5
/
+3
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
3
-0
/
+5
*
Mapblock Mesh BspTree: Increase the depth of block-level splits
x2048
2022-06-07
1
-3
/
+8
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
4
-45
/
+20
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
3
-17
/
+23
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
2
-23
/
+1
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
1
-1
/
+1
*
Remove remains of video mode querying
sfan5
2022-05-29
2
-16
/
+0
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
3
-6
/
+19
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
1
-21
/
+13
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
1
-1
/
+19
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
4
-33
/
+47
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
1
-3
/
+5
*
Improve shadow filters (#12195)
x2048
2022-05-21
3
-0
/
+5
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
1
-6
/
+2
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
3
-3
/
+11
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
1
-1
/
+0
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
1
-0
/
+3
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
1
-3
/
+5
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
2
-38
/
+44
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
1
-1
/
+0
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
2
-13
/
+82
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
2
-3
/
+11
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
2
-2
/
+2
*
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-03
1
-1
/
+1
*
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-05-01
1
-0
/
+8
*
Deal with compiler warnings
sfan5
2022-04-30
8
-19
/
+18
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
1
-3
/
+2
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
2
-0
/
+7
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
1
-3
/
+7
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