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Server-optimized Minetest 5.6.0
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environment.cpp
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*
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
1
-0
/
+6
*
Allow the ABM time budget to be configurable.
Lars
2020-08-18
1
-0
/
+1
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
1
-1
/
+0
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
1
-0
/
+18
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
1
-1
/
+1
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
1
-5
/
+9
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
1
-2
/
+2
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
1
-1
/
+0
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
1
-0
/
+1
*
World start time: Add setting for this, default unchanged
paramat
2017-09-04
1
-0
/
+3
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
1
-7
/
+2
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
1
-0
/
+174
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
1
-2
/
+2
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
1
-7
/
+3
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
1
-1
/
+1
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
1
-2
/
+2
*
LINT: Switch whitelist check from egrep to awk
Loïc Blot
2017-04-06
1
-0
/
+1
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
1
-2
/
+3
*
[CSM] Client side modding
Loic Blot
2017-03-13
1
-1
/
+1
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
1
-2149
/
+0
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
1
-828
/
+0
*
Get neighbor from same map block if possible in ABMHandler (#4998)
lhofhansl
2017-01-08
1
-6
/
+15
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
1
-5
/
+5
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
1
-13
/
+15
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
1
-0
/
+241
*
Breath cheat fix: server side
Loic Blot
2017-01-01
1
-42
/
+42
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
1
-2
/
+1
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
1
-2
/
+5
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
1
-15
/
+20
*
Changes to static object storage limit and error message
paramat
2016-10-20
1
-7
/
+7
*
Attached particle spawners
raymoo
2016-10-13
1
-0
/
+24
*
Environment cleanup
Loic Blot
2016-10-09
1
-106
/
+59
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
1
-1
/
+1
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
1
-11
/
+11
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
1
-59
/
+46
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
1
-64
/
+20
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
1
-40
/
+20
*
Make node timers more efficient
Ekdohibs
2016-06-11
1
-15
/
+17
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
1
-0
/
+46
*
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-19
1
-12
/
+12
*
Avoid try/catch for settings.
Auke Kok
2016-03-09
1
-17
/
+7
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
1
-1
/
+19
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
1
-0
/
+250
*
Cache some settings
rubenwardy
2016-02-26
1
-6
/
+4
*
Add '/clearobjects quick'
Kahrl
2016-02-11
1
-44
/
+71
*
Fix time progressing too fast
est31
2015-11-04
1
-2
/
+7
*
Time: use locks again
est31
2015-11-04
1
-14
/
+23
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
1
-23
/
+15
*
Environment: Time of day fixes and add serverside getter
est31
2015-10-27
1
-15
/
+15
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
1
-6
/
+10
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