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Server-optimized Minetest 5.6.0
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hud.h
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Author
Age
Files
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*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
1
-0
/
+1
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
1
-0
/
+6
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
1
-2
/
+11
*
Add compass HUD element (#9312)
EvidenceB
2020-08-29
1
-1
/
+9
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
1
-3
/
+1
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
1
-0
/
+2
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
1
-0
/
+1
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
1
-1
/
+3
*
Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
Vanessa Dannenberg
2018-12-02
1
-1
/
+1
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
1
-107
/
+7
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
1
-6
/
+7
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
1
-4
/
+1
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
1
-2
/
+1
*
hud.h: add missing false default state on use_hotbar_selected_image
Loïc Blot
2017-06-19
1
-1
/
+1
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
1
-5
/
+5
*
Add option to use neither node highlighting nor outlining
ezhh
2017-05-15
1
-1
/
+5
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-4
/
+4
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
1
-2
/
+7
*
Fix inventory hud scaling
rubenwardy
2016-04-12
1
-3
/
+3
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
1
-3
/
+3
*
Hud: Fix offset being ignored by inventory bar
rubenwardy
2016-04-10
1
-3
/
+4
*
Use single box for halo mesh
RealBadAngel
2016-02-11
1
-0
/
+1
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-3
/
+27
*
small drawItemStack cleanup
est31
2016-02-08
1
-3
/
+8
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
1
-3
/
+6
*
Hide minimap if it has been disabled by server
est31
2015-09-01
1
-2
/
+2
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
1
-4
/
+8
*
Make hud use fontengine too
sapier
2014-11-30
1
-5
/
+2
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
1
-4
/
+6
*
Bugfix: make waypoints respect camera offset
RealBadAngel
2014-05-05
1
-1
/
+2
*
Add support for dpi based HUD scaling
sapier
2014-04-27
1
-10
/
+17
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
1
-4
/
+9
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
1
-2
/
+6
*
Add support for using textures in hotbar
BlockMen
2013-08-25
1
-0
/
+2
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
1
-15
/
+17
*
Add drowning
PilzAdam
2013-06-19
1
-1
/
+2
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
1
-1
/
+5
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
1
-1
/
+1
*
Minor hud.cpp cleanup
kwolekr
2013-04-25
1
-2
/
+2
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
1
-14
/
+7
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
1
-2
/
+15
*
Added offset support for HUD items
Diego Martínez
2013-04-23
1
-2
/
+4
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
1
-1
/
+3
*
Add direction parameter to statbars in HUD API
kwolekr
2013-04-20
1
-1
/
+5
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
1
-0
/
+116