Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019) | Paul Ouellette | 2019-02-07 | 1 | -0/+1 |
| | | | | | Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0. | ||||
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 | 1 | -4/+1 |
| | | | | * Migrate cpp headers to pragma once | ||||
* | Pass clang-format on various cpp/header files (#5559) | Loïc Blot | 2017-04-23 | 1 | -1/+0 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -3/+0 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -0/+42 |