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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
1
-0
/
+8
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
1
-0
/
+7
*
Async-related script cleanups
sfan5
2021-08-28
1
-4
/
+0
*
Fix Lua panic when error() message is not a string
Paul Ouellette
2020-06-07
1
-2
/
+6
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
1
-1
/
+0
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
1
-1
/
+1
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
1
-1
/
+1
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
1
-0
/
+4
*
Script API: Document ObjectRef handling in a comment
sfan5
2020-02-23
1
-0
/
+14
*
Load client mods into memory before execution.
sfan5
2019-11-09
1
-6
/
+10
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
1
-0
/
+7
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
1
-0
/
+4
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
1
-5
/
+9
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-1
/
+1
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
1
-1
/
+1
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
1
-4
/
+4
*
Add online content repository
rubenwardy
2018-04-19
1
-1
/
+1
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
1
-1
/
+22
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
1
-0
/
+3
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
1
-1
/
+0
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
1
-3
/
+32
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
1
-0
/
+4
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
1
-1
/
+1
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
1
-2
/
+33
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
1
-11
/
+1
*
Fix a warning pointed by GCC 7.1
Loic Blot
2017-05-18
1
-1
/
+1
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
1
-13
/
+2
*
[CSM] Client side modding
Loic Blot
2017-03-13
1
-4
/
+17
*
Make minetest abort on lua panic
Rogier
2016-12-24
1
-0
/
+13
*
Fix C++11 compilability
est31
2016-01-23
1
-1
/
+1
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
1
-2
/
+8
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
1
-13
/
+7
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
1
-14
/
+16
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
1
-3
/
+3
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
1
-3
/
+57
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
1
-2
/
+2
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
1
-18
/
+13
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
1
-11
/
+11
*
Fix uninitialized variable error
est31
2015-06-02
1
-0
/
+5
*
Add mod security
ShadowNinja
2015-05-16
1
-22
/
+22
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-1
/
+1
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
1
-0
/
+4
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
1
-7
/
+4
*
Use "core" namespace internally
ShadowNinja
2014-05-08
1
-9
/
+19
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
1
-15
/
+5
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
1
-14
/
+13
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
1
-2
/
+3
*
Pass arguments by reference
Selat
2014-03-12
1
-1
/
+1
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
1
-0
/
+11
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
1
-2
/
+0
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