Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | on_deactivate: distinguish removal and unloading (#11931) | Lars Müller | 2022-06-11 | 1 | -1/+1 |
* | Fix damage wraparound if very high damage (#11872) | Wuzzy | 2022-01-06 | 1 | -1/+1 |
* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 | 1 | -0/+1 |
* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 | 1 | -1/+3 |
* | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha | 2019-07-30 | 1 | -1/+1 |
* | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | 2018-04-30 | 1 | -2/+7 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 | 1 | -6/+1 |
* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 | 1 | -0/+1 |
* | Make entity on_punch have same signature and behaviour as player on_punch | sapier | 2017-01-28 | 1 | -2/+2 |
* | Fix class/struct forward declaration inconsistencies (good on ya, MSVC) | Kahrl | 2013-06-06 | 1 | -2/+2 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 | 1 | -0/+50 |