| Commit message (Expand) | Author | Age | Files | Lines |
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 | 1 | -10/+21 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 | 1 | -2/+2 |
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 | 1 | -9/+0 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 | 1 | -7/+7 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 | 1 | -1/+1 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 | 1 | -5/+1 |
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 | 1 | -121/+47 |
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 | 1 | -28/+13 |
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 | 1 | -2/+2 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 | 1 | -1/+1 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 | 1 | -1/+14 |
* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 | 1 | -3/+12 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 | 1 | -8/+12 |
* | Remove emerge and speedup addArea by using memcopy instead of one by one assi... | sapier | 2014-06-23 | 1 | -46/+22 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -1/+2 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -5/+7 |
* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 | 1 | -17/+17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -0/+2 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 | 1 | -9/+26 |
* | Clean unit test output | Perttu Ahola | 2012-03-10 | 1 | -4/+4 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -5/+8 |
* | Always return from non-void functions | Giuseppe Bilotta | 2011-08-08 | 1 | -0/+2 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 | 1 | -0/+8 |
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 | 1 | -1/+1 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 | 1 | -0/+28 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | 1 | -1/+30 |
* | fully working i guess | Perttu Ahola | 2011-02-11 | 1 | -5/+1 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 | 1 | -0/+4 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 | 1 | -0/+28 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 | 1 | -56/+0 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 | 1 | -2/+16 |
* | commented out old water stuff | Perttu Ahola | 2011-01-24 | 1 | -1/+3 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 | 1 | -2/+0 |
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 | 1 | -0/+1 |
* | fixes for vc++ | Perttu Ahola | 2010-12-13 | 1 | -0/+3 |
* | working nicely | Perttu Ahola | 2010-12-13 | 1 | -0/+6 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 | 1 | -4/+4 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 | 1 | -27/+240 |
* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 | 1 | -33/+86 |
* | license stuff | Perttu Ahola | 2010-11-29 | 1 | -0/+19 |
* | vokselijuttu lisätty | Perttu Ahola | 2010-11-29 | 1 | -0/+224 |