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* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-011-1/+1
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-014-168/+111
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-013-27/+35
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-3015-89/+214
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-306-63/+63
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-281-0/+1
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2017-06-271-10/+12
* Fix msvc annoyances (#5963)adrido2017-06-279-19/+22
* Fix arm inertia limit casekilbith2017-06-271-4/+8
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-261-6/+11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-2648-1564/+1567
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-262-3/+3
* Add Arm Inertia (#6050)kilbith2017-06-263-3/+90
* Ores: Make 'absheight' flag non-functionalparamat2017-06-262-19/+5
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-252-5/+19
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-254-13/+8
* Mgv7: Clean up divide-by-zero fixparamat2017-06-252-5/+6
* Ores: Make 'absheight' flag non-functionalparamat2017-06-252-19/+5
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-241-0/+3
* C++11 cleanup on constructors guiEngine (#6036)Vincent Glize2017-06-242-52/+36
* Game::showOverlayMessage: securise functionLoic Blot2017-06-241-13/+11
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-242-6/+10
* Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat2017-06-241-1/+1
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-231-8/+10
* LINT fixLoïc Blot2017-06-221-2/+1
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-221-1/+2
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-2212-5/+23
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-2120-225/+129
* Fix render order of overlays (#6008)Dániel Juhász2017-06-211-42/+35
* C++11 cleanup on constructors dir network (#6021)Vincent Glize2017-06-214-182/+103
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-216-125/+71
* Fix console resize issue when maximising game window (#6023)Ezhh2017-06-211-1/+1
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-216-40/+51
* Inventory: Make addItem for empty ItemStacks respect max stack sizeJesse McDonald2017-06-211-3/+18
* Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot2017-06-2011-63/+18
* Fix console not being properly resized after window size changed (#6020)Zeno-2017-06-201-0/+1
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-205-26/+57
* Fix 1 more warning reported by GCCLoic Blot2017-06-201-2/+2
* Fix 2 warnings reported by GCCLoic Blot2017-06-204-10/+7
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-1940-180/+117
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-194-20/+11
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-191-18/+44
* hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot2017-06-191-1/+1
* hud.cpp: fix wrong indent in drawItemLoïc Blot2017-06-191-70/+70
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2017-06-191-0/+12
* Mgv7: Do not limit river generation if no floatlandsparamat2017-06-191-1/+2
* Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat2017-06-191-14/+24
* Client::makeScreenshot: remove device paramLoic Blot2017-06-195-8/+6
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-1839-397/+201
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-1759-646/+333