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Diffstat (limited to 'rust/kernel/sync/smutex.rs')
-rw-r--r-- | rust/kernel/sync/smutex.rs | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/rust/kernel/sync/smutex.rs b/rust/kernel/sync/smutex.rs new file mode 100644 index 000000000000..4714008d65b7 --- /dev/null +++ b/rust/kernel/sync/smutex.rs @@ -0,0 +1,290 @@ +// SPDX-License-Identifier: GPL-2.0 + +//! A simple mutex implementation. +//! +//! Differently from [`super::Mutex`], this implementation does not require pinning, so the +//! ergonomics are much improved, though the implementation is not as feature-rich as the C-based +//! one. The main advantage is that it doesn't impose unsafe blocks on callers. +//! +//! The mutex is made up of 2 words in addition to the data it protects. The first one is accessed +//! concurrently by threads trying to acquire and release the mutex, it contains a "stack" of +//! waiters and a "locked" bit; the second one is only accessible by the thread holding the mutex, +//! it contains a queue of waiters. Waiters are moved from the stack to the queue when the mutex is +//! next unlocked while the stack is non-empty and the queue is empty. A single waiter is popped +//! from the wait queue when the owner of the mutex unlocks it. +//! +//! The initial state of the mutex is `<locked=0, stack=[], queue=[]>`, meaning that it isn't +//! locked and both the waiter stack and queue are empty. +//! +//! A lock operation transitions the mutex to state `<locked=1, stack=[], queue=[]>`. +//! +//! An unlock operation transitions the mutex back to the initial state, however, an attempt to +//! lock the mutex while it's already locked results in a waiter being created (on the stack) and +//! pushed onto the stack, so the state is `<locked=1, stack=[W1], queue=[]>`. +//! +//! Another thread trying to lock the mutex results in another waiter being pushed onto the stack, +//! so the state becomes `<locked=1, stack=[W2, W1], queue=[]>`. +//! +//! In such states (queue is empty but stack is non-empty), the unlock operation is performed in +//! three steps: +//! 1. The stack is popped (but the mutex remains locked), so the state is: +//! `<locked=1, stack=[], queue=[]>` +//! 2. The stack is turned into a queue by reversing it, so the state is: +//! `<locked=1, stack=[], queue=[W1, W2]> +//! 3. Finally, the lock is released, and the first waiter is awakened, so the state is: +//! `<locked=0, stack=[], queue=[W2]>` +//! +//! The mutex remains accessible to any threads attempting to lock it in any of the intermediate +//! states above. For example, while it is locked, other threads may add waiters to the stack +//! (which is ok because we want to release the ones on the queue first); another example is that +//! another thread may acquire the mutex before waiter W1 in the example above, this makes the +//! mutex unfair but this is desirable because the thread is running already and may in fact +//! release the lock before W1 manages to get scheduled -- it also mitigates the lock convoy +//! problem when the releasing thread wants to immediately acquire the lock again: it will be +//! allowed to do so (as long as W1 doesn't get to it first). +//! +//! When the waiter queue is non-empty, unlocking the mutex always results in the first waiter being +//! popped form the queue and awakened. + +use super::{mutex::EmptyGuardContext, Guard, Lock, LockClassKey, LockFactory, LockIniter}; +use crate::{bindings, str::CStr, Opaque}; +use core::sync::atomic::{AtomicUsize, Ordering}; +use core::{cell::UnsafeCell, pin::Pin}; + +/// The value that is OR'd into the [`Mutex::waiter_stack`] when the mutex is locked. +const LOCKED: usize = 1; + +/// A simple mutex. +/// +/// This is mutual-exclusion primitive. It guarantees that only one thread at a time may access the +/// data it protects. When multiple threads attempt to lock the same mutex, only one at a time is +/// allowed to progress, the others will block (sleep) until the mutex is unlocked, at which point +/// another thread will be allowed to wake up and make progress. +/// +/// # Examples +/// +/// ``` +/// # use kernel::{Result, sync::Arc, sync::smutex::Mutex}; +/// +/// struct Example { +/// a: u32, +/// b: u32, +/// } +/// +/// static EXAMPLE: Mutex<Example> = Mutex::new(Example { a: 10, b: 20 }); +/// +/// fn inc_a(example: &Mutex<Example>) { +/// let mut guard = example.lock(); +/// guard.a += 1; +/// } +/// +/// fn sum(example: &Mutex<Example>) -> u32 { +/// let guard = example.lock(); +/// guard.a + guard.b +/// } +/// +/// fn try_new(a: u32, b: u32) -> Result<Arc<Mutex<Example>>> { +/// Arc::try_new(Mutex::new(Example { a, b })) +/// } +/// +/// assert_eq!(EXAMPLE.lock().a, 10); +/// assert_eq!(sum(&EXAMPLE), 30); +/// +/// inc_a(&EXAMPLE); +/// +/// assert_eq!(EXAMPLE.lock().a, 11); +/// assert_eq!(sum(&EXAMPLE), 31); +/// +/// # try_new(42, 43); +/// ``` +pub struct Mutex<T: ?Sized> { + /// A stack of waiters. + /// + /// It is accessed atomically by threads lock/unlocking the mutex. Additionally, the + /// least-significant bit is used to indicate whether the mutex is locked or not. + waiter_stack: AtomicUsize, + + /// A queue of waiters. + /// + /// This is only accessible to the holder of the mutex. When the owner of the mutex is + /// unlocking it, it will move waiters from the stack to the queue when the queue is empty and + /// the stack non-empty. + waiter_queue: UnsafeCell<*mut Waiter>, + + /// The data protected by the mutex. + data: UnsafeCell<T>, +} + +// SAFETY: `Mutex` can be transferred across thread boundaries iff the data it protects can. +#[allow(clippy::non_send_fields_in_send_ty)] +unsafe impl<T: ?Sized + Send> Send for Mutex<T> {} + +// SAFETY: `Mutex` serialises the interior mutability it provides, so it is `Sync` as long as the +// data it protects is `Send`. +unsafe impl<T: ?Sized + Send> Sync for Mutex<T> {} + +impl<T> Mutex<T> { + /// Creates a new instance of the mutex. + pub const fn new(data: T) -> Self { + Self { + waiter_stack: AtomicUsize::new(0), + waiter_queue: UnsafeCell::new(core::ptr::null_mut()), + data: UnsafeCell::new(data), + } + } +} + +impl<T: ?Sized> Mutex<T> { + /// Locks the mutex and gives the caller access to the data protected by it. Only one thread at + /// a time is allowed to access the protected data. + pub fn lock(&self) -> Guard<'_, Self> { + let ctx = self.lock_noguard(); + // SAFETY: The mutex was just acquired. + unsafe { Guard::new(self, ctx) } + } +} + +impl<T> LockFactory for Mutex<T> { + type LockedType<U> = Mutex<U>; + + unsafe fn new_lock<U>(data: U) -> Mutex<U> { + Mutex::new(data) + } +} + +impl<T> LockIniter for Mutex<T> { + fn init_lock(self: Pin<&mut Self>, _name: &'static CStr, _key: &'static LockClassKey) {} +} + +// SAFETY: The mutex implementation ensures mutual exclusion. +unsafe impl<T: ?Sized> Lock for Mutex<T> { + type Inner = T; + type GuardContext = EmptyGuardContext; + + fn lock_noguard(&self) -> EmptyGuardContext { + loop { + // Try the fast path: the caller owns the mutex if we manage to set the `LOCKED` bit. + // + // The `acquire` order matches with one of the `release` ones in `unlock`. + if self.waiter_stack.fetch_or(LOCKED, Ordering::Acquire) & LOCKED == 0 { + return EmptyGuardContext; + } + + // Slow path: we'll likely need to wait, so initialise a local waiter struct. + let mut waiter = Waiter { + completion: Opaque::uninit(), + next: core::ptr::null_mut(), + }; + + // SAFETY: The completion object was just allocated on the stack and is valid for + // writes. + unsafe { bindings::init_completion(waiter.completion.get()) }; + + // Try to enqueue the waiter by pushing into onto the waiter stack. We want to do it + // only while the mutex is locked by another thread. + loop { + // We use relaxed here because we're just reading the value we'll CAS later (which + // has a stronger ordering on success). + let mut v = self.waiter_stack.load(Ordering::Relaxed); + if v & LOCKED == 0 { + // The mutex was released by another thread, so try to acquire it. + // + // The `acquire` order matches with one of the `release` ones in `unlock`. + v = self.waiter_stack.fetch_or(LOCKED, Ordering::Acquire); + if v & LOCKED == 0 { + return EmptyGuardContext; + } + } + + waiter.next = (v & !LOCKED) as _; + + // The `release` order matches with `acquire` in `unlock` when the stack is swapped + // out. We use release order here to ensure that the other thread can see our + // waiter fully initialised. + if self + .waiter_stack + .compare_exchange( + v, + (&mut waiter as *mut _ as usize) | LOCKED, + Ordering::Release, + Ordering::Relaxed, + ) + .is_ok() + { + break; + } + } + + // Wait for the owner to lock to wake this thread up. + // + // SAFETY: Completion object was previously initialised with `init_completion` and + // remains valid. + unsafe { bindings::wait_for_completion(waiter.completion.get()) }; + } + } + + unsafe fn unlock(&self, _: &mut EmptyGuardContext) { + // SAFETY: The caller owns the mutex, so it is safe to manipulate the local wait queue. + let mut waiter = unsafe { *self.waiter_queue.get() }; + loop { + // If we have a non-empty local queue of waiters, pop the first one, release the mutex, + // and wake it up (the popped waiter). + if !waiter.is_null() { + // SAFETY: The caller owns the mutex, so it is safe to manipulate the local wait + // queue. + unsafe { *self.waiter_queue.get() = (*waiter).next }; + + // The `release` order matches with one of the `acquire` ones in `lock_noguard`. + self.waiter_stack.fetch_and(!LOCKED, Ordering::Release); + + // Wake up the first waiter. + // + // SAFETY: The completion object was initialised before being added to the wait + // stack and is only removed above, when called completed. So it is safe for + // writes. + unsafe { bindings::complete_all((*waiter).completion.get()) }; + return; + } + + // Try the fast path when there are no local waiters. + // + // The `release` order matches with one of the `acquire` ones in `lock_noguard`. + if self + .waiter_stack + .compare_exchange(LOCKED, 0, Ordering::Release, Ordering::Relaxed) + .is_ok() + { + return; + } + + // We don't have a local queue, so pull the whole stack off, reverse it, and use it as a + // local queue. Since we're manipulating this queue, we need to keep ownership of the + // mutex. + // + // The `acquire` order matches with the `release` one in `lock_noguard` where a waiter + // is pushed onto the stack. It ensures that we see the fully-initialised waiter. + let mut stack = + (self.waiter_stack.swap(LOCKED, Ordering::Acquire) & !LOCKED) as *mut Waiter; + while !stack.is_null() { + // SAFETY: The caller still owns the mutex, so it is safe to manipulate the + // elements of the wait queue, which will soon become that wait queue. + let next = unsafe { (*stack).next }; + + // SAFETY: Same as above. + unsafe { (*stack).next = waiter }; + + waiter = stack; + stack = next; + } + } + } + + fn locked_data(&self) -> &UnsafeCell<T> { + &self.data + } +} + +struct Waiter { + completion: Opaque<bindings::completion>, + next: *mut Waiter, +} |