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+// SPDX-License-Identifier: GPL-2.0
+
+//! A simple mutex implementation.
+//!
+//! Differently from [`super::Mutex`], this implementation does not require pinning, so the
+//! ergonomics are much improved, though the implementation is not as feature-rich as the C-based
+//! one. The main advantage is that it doesn't impose unsafe blocks on callers.
+//!
+//! The mutex is made up of 2 words in addition to the data it protects. The first one is accessed
+//! concurrently by threads trying to acquire and release the mutex, it contains a "stack" of
+//! waiters and a "locked" bit; the second one is only accessible by the thread holding the mutex,
+//! it contains a queue of waiters. Waiters are moved from the stack to the queue when the mutex is
+//! next unlocked while the stack is non-empty and the queue is empty. A single waiter is popped
+//! from the wait queue when the owner of the mutex unlocks it.
+//!
+//! The initial state of the mutex is `<locked=0, stack=[], queue=[]>`, meaning that it isn't
+//! locked and both the waiter stack and queue are empty.
+//!
+//! A lock operation transitions the mutex to state `<locked=1, stack=[], queue=[]>`.
+//!
+//! An unlock operation transitions the mutex back to the initial state, however, an attempt to
+//! lock the mutex while it's already locked results in a waiter being created (on the stack) and
+//! pushed onto the stack, so the state is `<locked=1, stack=[W1], queue=[]>`.
+//!
+//! Another thread trying to lock the mutex results in another waiter being pushed onto the stack,
+//! so the state becomes `<locked=1, stack=[W2, W1], queue=[]>`.
+//!
+//! In such states (queue is empty but stack is non-empty), the unlock operation is performed in
+//! three steps:
+//! 1. The stack is popped (but the mutex remains locked), so the state is:
+//! `<locked=1, stack=[], queue=[]>`
+//! 2. The stack is turned into a queue by reversing it, so the state is:
+//! `<locked=1, stack=[], queue=[W1, W2]>
+//! 3. Finally, the lock is released, and the first waiter is awakened, so the state is:
+//! `<locked=0, stack=[], queue=[W2]>`
+//!
+//! The mutex remains accessible to any threads attempting to lock it in any of the intermediate
+//! states above. For example, while it is locked, other threads may add waiters to the stack
+//! (which is ok because we want to release the ones on the queue first); another example is that
+//! another thread may acquire the mutex before waiter W1 in the example above, this makes the
+//! mutex unfair but this is desirable because the thread is running already and may in fact
+//! release the lock before W1 manages to get scheduled -- it also mitigates the lock convoy
+//! problem when the releasing thread wants to immediately acquire the lock again: it will be
+//! allowed to do so (as long as W1 doesn't get to it first).
+//!
+//! When the waiter queue is non-empty, unlocking the mutex always results in the first waiter being
+//! popped form the queue and awakened.
+
+use super::{mutex::EmptyGuardContext, Guard, Lock, LockClassKey, LockFactory, LockIniter};
+use crate::{bindings, str::CStr, types::Opaque};
+use core::sync::atomic::{AtomicUsize, Ordering};
+use core::{cell::UnsafeCell, pin::Pin};
+
+/// The value that is OR'd into the [`Mutex::waiter_stack`] when the mutex is locked.
+const LOCKED: usize = 1;
+
+/// A simple mutex.
+///
+/// This is mutual-exclusion primitive. It guarantees that only one thread at a time may access the
+/// data it protects. When multiple threads attempt to lock the same mutex, only one at a time is
+/// allowed to progress, the others will block (sleep) until the mutex is unlocked, at which point
+/// another thread will be allowed to wake up and make progress.
+///
+/// # Examples
+///
+/// ```
+/// # use kernel::{Result, sync::Arc, sync::smutex::Mutex};
+///
+/// struct Example {
+/// a: u32,
+/// b: u32,
+/// }
+///
+/// static EXAMPLE: Mutex<Example> = Mutex::new(Example { a: 10, b: 20 });
+///
+/// fn inc_a(example: &Mutex<Example>) {
+/// let mut guard = example.lock();
+/// guard.a += 1;
+/// }
+///
+/// fn sum(example: &Mutex<Example>) -> u32 {
+/// let guard = example.lock();
+/// guard.a + guard.b
+/// }
+///
+/// fn try_new(a: u32, b: u32) -> Result<Arc<Mutex<Example>>> {
+/// Arc::try_new(Mutex::new(Example { a, b }))
+/// }
+///
+/// assert_eq!(EXAMPLE.lock().a, 10);
+/// assert_eq!(sum(&EXAMPLE), 30);
+///
+/// inc_a(&EXAMPLE);
+///
+/// assert_eq!(EXAMPLE.lock().a, 11);
+/// assert_eq!(sum(&EXAMPLE), 31);
+///
+/// # try_new(42, 43);
+/// ```
+pub struct Mutex<T: ?Sized> {
+ /// A stack of waiters.
+ ///
+ /// It is accessed atomically by threads lock/unlocking the mutex. Additionally, the
+ /// least-significant bit is used to indicate whether the mutex is locked or not.
+ waiter_stack: AtomicUsize,
+
+ /// A queue of waiters.
+ ///
+ /// This is only accessible to the holder of the mutex. When the owner of the mutex is
+ /// unlocking it, it will move waiters from the stack to the queue when the queue is empty and
+ /// the stack non-empty.
+ waiter_queue: UnsafeCell<*mut Waiter>,
+
+ /// The data protected by the mutex.
+ data: UnsafeCell<T>,
+}
+
+// SAFETY: `Mutex` can be transferred across thread boundaries iff the data it protects can.
+#[allow(clippy::non_send_fields_in_send_ty)]
+unsafe impl<T: ?Sized + Send> Send for Mutex<T> {}
+
+// SAFETY: `Mutex` serialises the interior mutability it provides, so it is `Sync` as long as the
+// data it protects is `Send`.
+unsafe impl<T: ?Sized + Send> Sync for Mutex<T> {}
+
+impl<T> Mutex<T> {
+ /// Creates a new instance of the mutex.
+ pub const fn new(data: T) -> Self {
+ Self {
+ waiter_stack: AtomicUsize::new(0),
+ waiter_queue: UnsafeCell::new(core::ptr::null_mut()),
+ data: UnsafeCell::new(data),
+ }
+ }
+}
+
+impl<T: ?Sized> Mutex<T> {
+ /// Locks the mutex and gives the caller access to the data protected by it. Only one thread at
+ /// a time is allowed to access the protected data.
+ pub fn lock(&self) -> Guard<'_, Self> {
+ let ctx = self.lock_noguard();
+ // SAFETY: The mutex was just acquired.
+ unsafe { Guard::new(self, ctx) }
+ }
+}
+
+impl<T> LockFactory for Mutex<T> {
+ type LockedType<U> = Mutex<U>;
+
+ unsafe fn new_lock<U>(data: U) -> Mutex<U> {
+ Mutex::new(data)
+ }
+}
+
+impl<T> LockIniter for Mutex<T> {
+ fn init_lock(self: Pin<&mut Self>, _name: &'static CStr, _key: &'static LockClassKey) {}
+}
+
+// SAFETY: The mutex implementation ensures mutual exclusion.
+unsafe impl<T: ?Sized> Lock for Mutex<T> {
+ type Inner = T;
+ type GuardContext = EmptyGuardContext;
+
+ fn lock_noguard(&self) -> EmptyGuardContext {
+ loop {
+ // Try the fast path: the caller owns the mutex if we manage to set the `LOCKED` bit.
+ //
+ // The `acquire` order matches with one of the `release` ones in `unlock`.
+ if self.waiter_stack.fetch_or(LOCKED, Ordering::Acquire) & LOCKED == 0 {
+ return EmptyGuardContext;
+ }
+
+ // Slow path: we'll likely need to wait, so initialise a local waiter struct.
+ let mut waiter = Waiter {
+ completion: Opaque::uninit(),
+ next: core::ptr::null_mut(),
+ };
+
+ // SAFETY: The completion object was just allocated on the stack and is valid for
+ // writes.
+ unsafe { bindings::init_completion(waiter.completion.get()) };
+
+ // Try to enqueue the waiter by pushing into onto the waiter stack. We want to do it
+ // only while the mutex is locked by another thread.
+ loop {
+ // We use relaxed here because we're just reading the value we'll CAS later (which
+ // has a stronger ordering on success).
+ let mut v = self.waiter_stack.load(Ordering::Relaxed);
+ if v & LOCKED == 0 {
+ // The mutex was released by another thread, so try to acquire it.
+ //
+ // The `acquire` order matches with one of the `release` ones in `unlock`.
+ v = self.waiter_stack.fetch_or(LOCKED, Ordering::Acquire);
+ if v & LOCKED == 0 {
+ return EmptyGuardContext;
+ }
+ }
+
+ waiter.next = (v & !LOCKED) as _;
+
+ // The `release` order matches with `acquire` in `unlock` when the stack is swapped
+ // out. We use release order here to ensure that the other thread can see our
+ // waiter fully initialised.
+ if self
+ .waiter_stack
+ .compare_exchange(
+ v,
+ (&mut waiter as *mut _ as usize) | LOCKED,
+ Ordering::Release,
+ Ordering::Relaxed,
+ )
+ .is_ok()
+ {
+ break;
+ }
+ }
+
+ // Wait for the owner to lock to wake this thread up.
+ //
+ // SAFETY: Completion object was previously initialised with `init_completion` and
+ // remains valid.
+ unsafe { bindings::wait_for_completion(waiter.completion.get()) };
+ }
+ }
+
+ unsafe fn unlock(&self, _: &mut EmptyGuardContext) {
+ // SAFETY: The caller owns the mutex, so it is safe to manipulate the local wait queue.
+ let mut waiter = unsafe { *self.waiter_queue.get() };
+ loop {
+ // If we have a non-empty local queue of waiters, pop the first one, release the mutex,
+ // and wake it up (the popped waiter).
+ if !waiter.is_null() {
+ // SAFETY: The caller owns the mutex, so it is safe to manipulate the local wait
+ // queue.
+ unsafe { *self.waiter_queue.get() = (*waiter).next };
+
+ // The `release` order matches with one of the `acquire` ones in `lock_noguard`.
+ self.waiter_stack.fetch_and(!LOCKED, Ordering::Release);
+
+ // Wake up the first waiter.
+ //
+ // SAFETY: The completion object was initialised before being added to the wait
+ // stack and is only removed above, when called completed. So it is safe for
+ // writes.
+ unsafe { bindings::complete_all((*waiter).completion.get()) };
+ return;
+ }
+
+ // Try the fast path when there are no local waiters.
+ //
+ // The `release` order matches with one of the `acquire` ones in `lock_noguard`.
+ if self
+ .waiter_stack
+ .compare_exchange(LOCKED, 0, Ordering::Release, Ordering::Relaxed)
+ .is_ok()
+ {
+ return;
+ }
+
+ // We don't have a local queue, so pull the whole stack off, reverse it, and use it as a
+ // local queue. Since we're manipulating this queue, we need to keep ownership of the
+ // mutex.
+ //
+ // The `acquire` order matches with the `release` one in `lock_noguard` where a waiter
+ // is pushed onto the stack. It ensures that we see the fully-initialised waiter.
+ let mut stack =
+ (self.waiter_stack.swap(LOCKED, Ordering::Acquire) & !LOCKED) as *mut Waiter;
+ while !stack.is_null() {
+ // SAFETY: The caller still owns the mutex, so it is safe to manipulate the
+ // elements of the wait queue, which will soon become that wait queue.
+ let next = unsafe { (*stack).next };
+
+ // SAFETY: Same as above.
+ unsafe { (*stack).next = waiter };
+
+ waiter = stack;
+ stack = next;
+ }
+ }
+ }
+
+ fn locked_data(&self) -> &UnsafeCell<T> {
+ &self.data
+ }
+}
+
+struct Waiter {
+ completion: Opaque<bindings::completion>,
+ next: *mut Waiter,
+}