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|
IDC Working Group A. Yu
T. User
F. EL HAFIDI
8 May 2022
Internet Delay Chat Protocol
internet-delay-chat
Abstract
Documentation is usually out of date. It is updated every few weeks.
Please reference the Python Trio server implementation.
This document specifies a new Internet Protocol for messaging over
the Internet.
Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1. Servers . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.2. Clients . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.3. Users . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.3.1. Administrators . . . . . . . . . . . . . . . . . . . 4
1.4. Spaces . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.5. Channels . . . . . . . . . . . . . . . . . . . . . . . . 5
2. Permission System . . . . . . . . . . . . . . . . . . . . . . 5
2.1. Permissions . . . . . . . . . . . . . . . . . . . . . . . 5
2.2. Anti-permissions . . . . . . . . . . . . . . . . . . . . 6
2.3. Roles . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.4. Management Permissions . . . . . . . . . . . . . . . . . 6
3. The IDC Specification . . . . . . . . . . . . . . . . . . . . 7
3.1. Overview . . . . . . . . . . . . . . . . . . . . . . . . 7
3.2. Character codes . . . . . . . . . . . . . . . . . . . . . 7
3.3. Messages . . . . . . . . . . . . . . . . . . . . . . . . 7
4. IDC Concepts. . . . . . . . . . . . . . . . . . . . . . . . . 9
4.1. One-to-one communication . . . . . . . . . . . . . . . . 9
4.2. One-to-many . . . . . . . . . . . . . . . . . . . . . . . 10
4.2.1. To a list . . . . . . . . . . . . . . . . . . . . . . 10
4.2.2. To a channel . . . . . . . . . . . . . . . . . . . . 10
5. Message details . . . . . . . . . . . . . . . . . . . . . . . 10
5.1. Connection Registration . . . . . . . . . . . . . . . . . 11
5.1.1. Password message . . . . . . . . . . . . . . . . . . 11
5.1.2. Nick message . . . . . . . . . . . . . . . . . . . . 12
5.1.3. User message . . . . . . . . . . . . . . . . . . . . 12
5.1.4. Server message . . . . . . . . . . . . . . . . . . . 13
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5.1.5. Quit . . . . . . . . . . . . . . . . . . . . . . . . 13
5.1.6. Server quit message . . . . . . . . . . . . . . . . . 13
5.2. Channel operations . . . . . . . . . . . . . . . . . . . 14
5.2.1. Join message . . . . . . . . . . . . . . . . . . . . 14
5.2.2. Part message . . . . . . . . . . . . . . . . . . . . 15
5.2.3. Mode message . . . . . . . . . . . . . . . . . . . . 15
5.3. Server queries and commands . . . . . . . . . . . . . . . 18
6. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 18
7. Security Considerations . . . . . . . . . . . . . . . . . . . 18
Appendix A. Acknowledgements . . . . . . . . . . . . . . . . . . 18
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 18
1. Introduction
The IDC (Internet Delay Chat) protocol has been designed over a
number of months for federated multimedia conferencing. This
document describes the current IDC protocol.
IDC itself is a messaging system, which (through the use of the
client-server and server-to-server model) is well-suited to running
on many machines in a distributed fashion. A typical setup involves
multiple servers each with multiple clients, that connect to each
other in order to exchange messages, in a multi-centered fashion.
Existing protocols are limited. The Internet Relay Chat Protocol as
described in RFC 1459 is a very simple protocol for teleconferencing
system. Later updates such as RFC 2812 have been badly accepted.
When a client disconnects, the IRC network no longer recognizes the
client, and messages during the client's downtime are not saved.
This renders IRC unfit for instant messaging, where clients are
forced to disconnect but messages are to be read later.
IRC is also not federated, causing most people to be on the few large
networks which may lead to privacy and stability issues (for example,
the freenode takeover [citation needed]). Though IRC is technically
multi-centered, it is not politically, as servers fully trust other
servers, and thus are typically run by the same organization.
Most modern IRC networks use dedicated "services" servers for user,
channel, and group management and dedicated client bots for
extensible channel management. Compared with these features built
into the server, this is ineffective. Features such as timed mutes
should be handled server-side rather than by a clientbot.
The Extensible Messaging and Presence Protocol, also known as XMPP or
Jabber, was designed for presense, instant messaging, and
conferences. However, it is based on XML, and implementations are
Yu, et al. Informational [Page 2]
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large and buggy. XML is inherently bloated and causes unnecessary
spam in the network. XMPP is not multicast either, messages are slow
and especially inefficent with multi user chats. IRC, on the other
hand, is a simple text-oriented protocol, where implementing is more
straightforward and is harder to write bugs into.
The Discord messaging platform is a proprietary platform for team,
community and personal communications. It is very popular and widely
used among gamers, but it's controlled by a single entity with bad
privacy records, making it unfit for many communications. Unlike
other Free protocols (such as Matrix and XMPP), messages aren't
encrypted, which means that the people behind Discord are able to see
every message that you type. They also actively block Tor users,
which have to give Discord their phone number in order to use the
platform. Their client is also proprietary and they disallow
alternative clients made with the bot API. This is a platform that
is very bad for privacy and security. You also cannot host your own
server (unlike Matrix, XMPP, and IRC). You have to rely on
centralised servers controlled by Discord themselves.
The Matrix protocol is a Free protocol that has encrypted messages,
spaces (like Discord's "guilds"), and some more features. The people
behind Matrix also maintain the Element.io client which looks a lot
like Discord. However, that client is quite big and most other
clients either lack features or are unstable. The Matrix server
software, Synapse, is also very big and uses lots of resources.
Matrix is federated however, but most people prefer using the
Matrix.org homeserver, due to the instability and inefficency of its
server-to-server protocol, with only a handful of people self-hosting
their own. While it is very user-friendly, Synapse is so slow that
most people prefer using Matrix.org. So one of the many issues of
IRC is also there: most people join big instances, which is bad for
privacy as this is one point of failure. Matrix also uses a so-
called "identity" server. Most people use the vector.im identity
server, which is also bad for privacy.
Guilds
IDC aims to solve these problems progressively. The current version
of IDC is a text-based non-federated protocol where users may have
multiple connections and are not destroyed when all connections are
destroyed, and servers save messages when the user is offline.
Future versions will be federated, and may be distributed in the far
future.
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1.1. Servers
The server forms the backbone of IDC, providing a point to which
clients may connect to to talk to each other, and a point for other
servers to connect to, forming the global IDC network. The typical
network configuration for IDC servers MUST BE that of a mesh where
each server connects to other servers directly, except in cases where
a server is unable to connect to another server, where then servers
SHOULD utilize servers in between as routing.
1.2. Clients
A client is anything connecting to a server that is not another
server. Each client is distinguished from other clients by a unique
CID having a length of 9 characters, private to each server.
1.3. Users
Each client is associated with a user. Users are identified by a
UID, in the form of user@host, where host is either (1) the FQDN of
the server the user resides on or (2) a domain with a SRV record to
the actual server. The UID is unique in the Internet. Messages are
directed at users, which are then sent to all connected clients of
the said user. If the user has no connected clients, i.e. the user
is offline, the message SHOULD be kept until the user reconnects.
1.3.1. Administrators
To allow a reasonable amount of order to be kept within a server, a
special class of users (administrators) is allowed to perform general
maintenance functions on the server. Although the powers granted to
an administrator can be considered as 'dangerous', they are
nonetheless required. Administrators should be able to perform basic
network tasks such as disconnecting and reconnecting servers as
needed to prevent long-term use of bad network routing. In
recognition of this need, the protocol discussed herein provides for
operators only to be able to perform such functions.
A system where independent users vote to decide on server actions MAY
be implemented.
1.4. Spaces
A space is a identified group of one of more users. The space is
created explicitly by a user on a server, and ceases to exist when
the last user leaves it. While the space exists, any user can
reference the space using the identifier of the space.
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Space identifiers are strings with the form "&name@server", where
_name_ is an alphanumeric string of length up to 128 characters and
_server_ is the server name of which the founder of the space resides
on.
To create a new space or become part of an existing space, a user is
required to JOIN the space. If the space doesn't exist prior to
joining, the space is created under the server the user is on and the
creating user becomes the space operator. If the space already
exists, whether or not the request to JOIN that space is honoured
depends on the current options of the space. For example, if the
space is invite-only, (+INVITE_ONLY), then the user may only join if
invited. As part of the protocol, a user may be a part of several
spaces at once.
A user may have a nickname for use within the space, independent of
their nickname when used outside of spaces, which is an alphanumeric
of length up to 128 characters. A space may not have two users with
the same nickname. In these cases, the user joined later (according
to packet receiving order by the space's hosting server) will have a
underscore appended to per nickname until it no longer collides with
any other nickname in the space. If during this process the nickname
exceeds 128 characters, the user is required to choose another
nickname.
Note: We'd need to define what "packet" is, since they're not lines
in TCP, or datagrams in UDP, but something custom.
1.5. Channels
Channels are a group of users in a space who have permissions for
reading the channel. Channel identifiers are strings, appending a
'#' character and a name, where the name is an alphanumeric string of
up to 128 characters, to the space that the channel is in.
2. Permission System
2.1. Permissions
Permissions allow users to perform actions that do not interfere with
the permissions other users.
* talk :: allow the user to talk
* read :: allow the user to read the chat
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2.2. Anti-permissions
Anti-permissions cause the user to be unable to exercise a matching
permission, even if their role contains the said permission. There
exists an anti-permission for each permission, with the name of the
permission preceeded by a "-" (ASCII 0x2D HYPHEN-MINUS) character.
* -talk :: causes the user to be unable to talk
* -read :: causes the user to be deafened
2.3. Roles
Roles are sets of permissions, anti-permissions and management
permissions (as defined in section 4). Users may have multiple roles
and must at least have one role. All permissions, anti-permissions,
and management permissions are granted via roles; users who have a
role with a given permission have the permission, and users who don't
have any roles containing a permission don't have the permission.
Roles are ranked linearly, and may be set to self-deroleable.
Note that the examples below note an example setup. Those with the
"roles" management permission may customize these, as noted in
section 4.
* 1 administrator :: talk, read, mute, deafen, kick, ban, react
* 2 teacher :: talk, read, mute, deafen, ban, react
* 3 student :: talk, read, react
* 0 default :: talk, read
* -1 spammer :: -talk, read, -react
2.4. Management Permissions
Management permissions allow managing roles.
There exists a management permission for each permission, and thus,
each anti-permission.
A user may give a user of a role, if all of the following conditions
are met: - The user affected has a lower role than the actor; - The
role given is lower or equal to the actor's role; - The actor has all
corresponding management permissions for the permissions and anti-
permissions of the role given.
(how does granting management permissions work again)
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3. The IDC Specification
3.1. Overview
The protocol as described herein is for use both with server to
server and client to server connections. There are similiar
restrictions on server connections as for client connections as this
is a federated protocol.
3.2. Character codes
The character encoding for IDC is UTF-8.
3.3. Messages
Servers and clients send eachother messages which may or may not
generate a reply. If the message contains a valid command, as
described in later sections, the client should expect a reply as
specified but it is not advised to wait forever for the reply; client
to server and server to server communication is essentially
asynchronous in nature.
Each IDC message may consist of up to three main parts: the prefix
(optional), the command, and the command parameters (of which there
may be up to 30). The prefix, command, and all parameters are
separated by one (or more) ASCII space character(s) (0x20).
The presence of a prefix is indicated with a single leading ASCII
colon character (':', 0x3b), which must be the first character of the
message itself. There must be no gap (whitespace) between the colon
and the prefix. The prefix is used by servers to indicate the true
origin of the message. If the prefix is missing from the message, it
is assumed to have originated from the connection from which it was
received. Clients should not use prefix when sending a message from
themselves; if they use a prefix, the only valid prefix is the
registered nickname associated with the client. If the source
identified by the prefix cannot be found from the server's internal
database, or if the source is registered from a different link than
from which the message arrived, the server must ignore the message
with an error message.
The command must be a valid IDC command.
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IDC messages are always lines of characters terminated with a CR-LF
(Carriage Return - Line Feed) pair, and these messages shall not
exceed 65536 characters in length, counting all characters including
the trailing CR-LF. Thus, there are 65534 characters maximum allowed
for the command and its parameters. There is no provision for
continuation message lines. See section <++> for more details about
current implementations.
The protocol messages must be extracted from the contiguous stream of
data. The current solution is to designate two characters, CR and
LF, as message separators. Empty messages are silently ignored,
which permits use of the sequence CR-LF between messages without
extra problems.
The extracted message is parsed into the components <prefix>,
<command> and list of parameters matched either by <middle> or
<trailing> components.
The BNF representation for this is:
<message> ::= [':' <prefix> <SPACE> ] <command> <params> <crlf>
<prefix> ::= <servername> | <nick> [ '!' <user> ] [ '@' <host> ]
<command> ::= <letter> { <letter> } | <number> <number> <number>
<SPACE> ::= ' ' { ' ' }
<params> ::= <SPACE> [ ':' <trailing> | <middle> <params> ]
<middle> ::= <Any *non-empty* sequence of octets not including SPACE
or NUL or CR or LF, the first of which may not be ':'>
<trailing> ::= <Any, possibly *empty*, sequence of octets not including
NUL or CR or LF>
<crlf> ::= CR LF
NOTES:
1. <SPACE> is consists only of SPACE character(s) (0x20). Specially
notice that TABULATION, and all other control characters are
considered NON-WHITE-SPACE.
2. After extracting the parameter list, all parameters are equal,
whether matched by <middle> or <trailing>. <Trailing> is just a
syntactic trick to allow SPACE within parameter.
3. The fact that CR and LF cannot appear in parameter strings is
just artifact of the message framing.
4. The NUL character is not special in message framing, and
basically could end up inside a parameter, but as it would cause
extra complexities in normal C string handling. Therefore NUL is
not allowed within messages.
5. The last parameter may be an empty string.
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6. Use of the extended prefix (['!' <user> ] ['@' <host> ]) must not
be used in server to server communications and is only intended
for server to client messages in order to provide clients with
more useful information about who a message is from without the
need for additional queries.
Most protocol messages specify additional semantics and syntax for
the extracted parameter strings dictated by their position in the
list. For example, many server commands will assume that the first
parameter after the command is the list of targets, which can be
described with:
<target> ::= <to> [ "," <target> ]
<to> ::= <channel> | <user> '@' <server> | <mask>
<channel> ::= ('#') <chstring>
<servername> ::= <host>
<host> ::= see RFC 952 [DNS:4] for details on allowed hostnames
<uid> ::= <letter> { <letter> | <number> }
<mask> ::= ('#' | '$') <chstring>
<chstring> ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and
comma (',')>
Other parameter syntaxes are:
<user> ::= <nonwhite> { <nonwhite> }
<letter> ::= 'a' ... 'z' | 'A' ... 'Z'
<number> ::= '0' ... '9'
<special> ::= '-' | '[' | ']' | '\' | '`' | '^' | '{' | '}'
<nonwhite> ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR
(0xd), and LF (0xa)>
4. IDC Concepts.
This section is devoted to describing the actual concepts behind the
organization of the IDC protocol and how the current implementations
deliver different classes of messages.
4.1. One-to-one communication
Communication on a one-to-one basis is usually only performed by
clients, since most server-server traffic is not a result of servers
talking only to each other. To provide a secure means for clients to
talk to each other, it is required that all servers be able to send a
message to any other server.
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4.2. One-to-many
The main goal of IRC is to provide a forum which allows easy and
efficient conferencing (one to many conversations). IRC offers
several means to achieve this, each serving its own purpose.
4.2.1. To a list
The least efficient style of one-to-many conversation is through
clients talking to a 'list' of users. How this is done is almost
self explanatory: the client gives a list of destinations to which
the message is to be delivered and the server breaks it up and
dispatches a separate copy of the message to each given destination.
This isn't as efficient as using a group since the destination list
is broken up and the dispatch sent without checking to make sure
duplicates aren't sent down each path.
4.2.2. To a channel
In IRC the channel has a role equivalent to that of the multicast
group; their existence is dynamic (coming and going as people join
and leave channels) and the actual conversation carried out on a
channel is only sent to servers which are supporting users on a given
channel. If there are multiple users on a server in the same
channel, the message text is sent only once to that server and then
sent to each client on the channel. This action is then repeated for
each client-server combination until the original message has fanned
out and reached each member of the channel.
5. Message details
On the following pages are descriptions of each message recognized by
the IRC server and client. All commands described in this section
must be implemented by any server for this protocol.
Where the reply ERR_NOSUCHSERVER is listed, it means that the
<server> parameter could not be found. The server must not send any
other replies after this for that command.
The server to which a client is connected is required to parse the
complete message, returning any appropriate errors. If the server
encounters a fatal error while parsing a message, an error must be
sent back to the client and the parsing terminated. A fatal error
may be considered to be incorrect command, a destination which is
otherwise unknown (server, user or channel names fit this category),
not enough parameters or incorrect privileges.
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If a full set of parameters is presented, then each must be checked
for validity and appropriate responses sent back to the client. In
the case of messages which use parameter lists using the comma as an
item separator, a reply must be sent for each item.
In the examples below, some messages appear using the full format:
:Name COMMAND parameter list
Such examples represent a message from "Name" in transit between
servers, where it is essential to include the name of the original
sender of the message so remote servers may send back a reply along
the correct path.
5.1. Connection Registration
The commands described here are used to register a connection with an
IRC server as either a user or a server as well as correctly
disconnect.
A "PASS" command is not required for either client or server
connection to be registered, but it must precede the server message
or the latter of the NICK/USER combination. It is strongly
recommended that all server connections have a password in order to
give some level of security to the actual connections. The
recommended order for a client to register is as follows:
1. Pass message
2. Nick message
3. User message
5.1.1. Password message
Command: PASS
Parameters: <password>
The PASS command is used to set a 'connection password'. The
password can and must be set before any attempt to register the
connection is made. Currently this requires that clients send a PASS
command before sending the NICK/USER combination and servers _must_
send a PASS command before any SERVER command. The password supplied
must match the one contained in the C/N lines (for servers) or I
lines (for clients). It is possible to send multiple PASS commands
before registering but only the last one sent is used for
verification and it may not be changed once registered.
Replies:
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ERR_NEEDMOREPARAMS ERR_ALREADYREGISTRED
Example:
PASS secretpasswordhere
5.1.2. Nick message
Command: NICK
Parameters: <nickname>
NICK message is used to give user a nickname or change the previous
one.
Numeric Replies:
ERR_NONICKNAMEGIVEN ERR_ERRONEUSNICKNAME
5.1.3. User message
Command: USER
Parameters: <UID> <realname>
The USER message is used at the beginning of connection to specify
the username, hostname, servername and realname of s new user. It is
also used in communication between servers to indicate new user
arriving on IDC, since only after both USER and NICK have been
received from a client does a user become registered.
Between servers USER must to be prefixed with client's UID. Note
that hostname and servername are normally ignored by the IRC server
when the USER command comes from a directly connected client for
security reasons, but they are used in server to server
communication.
It must be noted that realname parameter must be the last parameter,
because it may contain space characters and must be prefixed with a
colon (':') to make sure this is recognised as such.
Replies:
ERR_NEEDMOREPARAMS ERR_ALREADYREGISTRED
Examples:
USER andrew@andrewyu.org :Andrew Yu
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5.1.4. Server message
Command: SERVER
Parameters: <servername> <server description>
The SERVER message must only be accepted from a connection which is
yet to be registered and is attempting to register as a server.
Most errors that occur with the receipt of a SERVER command result in
the connection being terminated by the destination host (target
SERVER). Error replies are usually sent using the "ERROR" command
rather than the numeric since the ERROR command has several useful
properties which make it useful here.
5.1.5. Quit
Command: QUIT
Parameters: [<Quit message>]
A client session is ended with a quit message. The server must close
the connection to a client which sends a QUIT message. If a "Quit
Message" is given, this will be sent instead of the default message,
the nickname.
If, for some other reason, a client connection is closed without the
client issuing a QUIT command (e.g. client dies and EOF occurs on
socket), the server is required to fill in the quit message with some
sort of message reflecting the nature of the event which caused it to
happen.
5.1.6. Server quit message
Command: SQUIT
Parameters: <server> <comment>
The SQUIT message is needed to tell about quitting servers. If a
server wishes to break the connection to another server it must send
a SQUIT message to the other server, using the the name of the other
server as the server parameter, which then closes its connection to
the quitting server.
This command is also available operators to help keep a network of
IRC servers connected in an orderly fashion. Administrators may also
issue an SQUIT message for a remote server connection.
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The <comment> should be supplied by all administrator who execute a
SQUIT for a remote server (that is not connected to the server they
are currently on) so that other administrators are aware for the
reason of this action. The <comment> is also filled in by servers
which may place an error or similar message here.
Replies:
ERR_NOPRIVILEGES ERR_NOSUCHSERVER
5.2. Channel operations
This group of messages is concerned with manipulating channels, their
properties (channel modes), and their contents (typically users). In
implementing these, a number of race conditions are inevitable when
users send commands which will ultimately clash.
5.2.1. Join message
Command: JOIN Parameters: <channel>{,<channel>} [<key>{,<key>}]
The JOIN command is used by user to start listening a specific
channel. Whether or not a user is allowed to join a channel is
checked by the server hosting the channel.
The conditions of joining are as follows:
1. the user must be invited if the channel is invite-only;
2. the user's UID and per server must not match any active bans;
3. the correct key (password) must be correct if it is set.
These are discussed in more detail under the MODE command (see
section 4.2.3 for more details).
Once a user has joined a channel, they receive notice about all
commands their server receives which affect the channel. This
includes MODE, KICK, PART, QUIT and of course PRIVMSG/NOTICE. The
JOIN command needs to be broadcast to all servers where a user
thereof is on the said channel so that each server knows where to
find the users who are on the channel. This allows optimal delivery
of PRIVMSG/NOTICE messages to the channel.
If a JOIN is successful, the user is then sent the channel's topic
(using RPL_TOPIC) and the list of users who are on the channel (using
RPL_NAMREPLY), which must include the user joining.
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ERR_NEEDMOREPARAMS ERR_BANNEDFROMCHAN
ERR_INVITEONLYCHAN ERR_BADCHANNELKEY
ERR_CHANNELISFULL ERR_BADCHANMASK
ERR_NOSUCHCHANNEL ERR_TOOMANYCHANNELS
RPL_TOPIC
5.2.2. Part message
Command: PART Parameters: <channel>{,<channel>}
The PART message causes the client sending the message to be removed
from the list of active users for all given channels listed in the
parameter string.
Replies:
ERR_NEEDMOREPARAMS ERR_NOSUCHCHANNEL
ERR_NOTONCHANNEL
5.2.3. Mode message
Command: MODE
The MODE command is a dual-purpose command in IDC. It allows both
usernames and channels to have their mode changed.
When parsing MODE messages, it is recommended that the entire message
be parsed first and then the changes which resulted then passed on.
5.2.3.1. Channel modes
Parameters: <channel> {[+|-]|<modes>} [<param>]
The MODE command is provided so that channel operators may change the
characteristics of `their' channel. It is also required that servers
be able to change channel modes so that channel operators may be
created.
The various modes available for channels are as follows:
OPERATOR - give/take channel operator privileges; SECRET - secret
channel flag; INVITE_ONLY - invite-only channel flag;
TOPIC_OPERATOR_ONLY - topic settable by channel operator only flag;
NO_EXTERNAL_MESSAGES - no messages to channel from clients on the
outside; MODERATED - moderated channel; BAN - set a ban mask to keep
users out; QUIET - set a quiet mask to keep users silent; VOICE -
give/take the ability to speak on a moderated channel; KEY - set a
channel key (password).
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5.2.3.2. User modes
Parameters: <nickname> {[+|-]|<modes>} [<param>]
The user MODEs are typically changes which affect either how the
client is seen by others or what 'extra' messages the client is sent.
A user MODE command may only be accepted if both the sender of the
message and the nickname given as a parameter are both the same.
The available modes are as follows:
SERVER_NOTICES - marks a user for receipt of server notices;
ADMINISTRATOR - operator flag.
If a user attempts to make themselves an administrator using the
"+ADMINISTRATOR" flag, the attempt should return ERR_NOPRIVILEGES.
There is no restriction, however, on anyone `deadministratoring'
themselves (using "-ADMINISTRATOR").
Replies:
ERR_NEEDMOREPARAMS RPL_CHANNELMODEIS
ERR_CHANOPRIVSNEEDED ERR_NOSUCHNICK
ERR_NOTONCHANNEL ERR_KEYSET
RPL_BANLIST RPL_ENDOFBANLIST
ERR_UNKNOWNMODE ERR_NOSUCHCHANNEL
ERR_USERSDONTMATCH RPL_UMODEIS
ERR_UMODEUNKNOWNFLAG
5.2.3.3. Topic message
Command: TOPIC Parameters: <channel> [<topic>]
The TOPIC message is used to change or view the topic of a channel.
The topic for channel <channel> is returned if there is no <topic>
given. If the <topic> parameter is present, the topic for that
channel will be changed, if the channel modes permit this action.
Replies:
ERR_NEEDMOREPARAMS ERR_NOTONCHANNEL
RPL_NOTOPIC RPL_TOPIC
ERR_CHANOPRIVSNEEDED
5.2.3.4. Names message
Command: NAMES Parameters: [<channel>{,<channel>}]
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By using the NAMES command, a user can list all nicknames that are
visible to them on any channel that they can see. Channel names
which they can see are those which aren't secret (+s) or those which
they are actually on. The <channel> parameter specifies which
channel(s) to return information about if valid. There is no error
reply for bad channel names.
If no <channel> parameter is given, a list of all channels and their
occupants is returned. At the end of this list, a list of users who
are visible but either not on any channel or not on a visible channel
are listed as being on 'channel' "*".
Numerics:
RPL_NAMREPLY RPL_ENDOFNAMES
5.2.3.5. Invite message
Command: INVITE Parameters: <nickname> <channel>
The INVITE message is used to invite users to a channel. The
parameter <nickname> is the nickname of the person to be invited to
the target channel <channel>. The target user is being invited to
must exist or be a valid channel. To invite a user to a channel
which is invite only (MODE +i), the client sending the invite must be
recognised as being a channel operator on the given channel.
Replies:
ERR_NEEDMOREPARAMS ERR_NOSUCHNICK
ERR_NOTONCHANNEL ERR_USERONCHANNEL
ERR_CHANOPRIVSNEEDED
RPL_INVITING RPL_AWAY
5.2.3.6. Kick command
Command: KICK Parameters: <channel> <user> [<comment>]
The KICK command can be used to forcibly remove a user from a
channel. It 'kicks them out' of the channel (forced PART).
Only a channel operator may kick another user out of a channel. Each
server that receives a KICK message checks that it is valid (ie the
sender is actually a channel operator) before removing the victim
from the channel.
Replies:
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ERR_NEEDMOREPARAMS ERR_NOSUCHCHANNEL
ERR_BADCHANMASK ERR_CHANOPRIVSNEEDED
ERR_NOTONCHANNEL
5.3. Server queries and commands
6. IANA Considerations
7. Security Considerations
Appendix A. Acknowledgements
This document has multiple ideas suggested by luk3yx.
Authors' Addresses
Andrew Yu
Email: andrew@andrewyu.org
Test_User
Email: hax@andrewyu.org
Ferass EL HAFIDI
Email: vitali64pmemail@protonmail.com
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