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Server-optimized Minetest 5.6.0
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clientmap.h
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Age
Files
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*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
1
-2
/
+4
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
1
-0
/
+3
*
Deal with compiler warnings
sfan5
2022-04-30
1
-9
/
+7
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
1
-1
/
+1
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
1
-2
/
+2
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
1
-15
/
+28
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
1
-1
/
+29
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
1
-1
/
+1
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-1
/
+10
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
1
-0
/
+1
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
1
-0
/
+19
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
1
-2
/
+0
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-0
/
+138