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Server-optimized Minetest 5.6.0
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Author
Age
Files
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*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
2
-15
/
+43
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
2
-5
/
+11
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
1
-1
/
+19
*
Improve shadow filters (#12195)
x2048
2022-05-21
1
-0
/
+1
*
Deal with compiler warnings
sfan5
2022-04-30
2
-3
/
+4
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
2
-13
/
+8
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
5
-34
/
+56
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
1
-1
/
+1
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
1
-0
/
+2
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
4
-5
/
+41
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
2
-28
/
+77
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
3
-12
/
+7
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
1
-17
/
+0
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
6
-59
/
+59
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
4
-46
/
+186
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
1
-13
/
+18
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
8
-0
/
+1122