Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 | 1 | -1/+19 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | 1 | -25/+33 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 | 1 | -1/+1 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 | 1 | -0/+2 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 | 1 | -5/+3 |
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 | 1 | -17/+0 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 | 1 | -14/+46 |
* | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 2021-07-11 | 1 | -13/+18 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -0/+145 |